View Issue Details

IDProjectCategoryLast Update
0006928Valley 1Suggestion - Balancing IssuesJul 20, 2012 4:34 am
ReporterBluddy Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version0.919 
Summary0006928: Shadow bats do too much damage and have too much HP
DescriptionPlaying on skilled level, I find that skelebots are pretty easy to take on, as are giant blue amoebas. They do a lot of damage now, but that's fair, since they're pretty easy to dodge. Not so for the shadow bats. I can take about 4-5 hits from them before dying (with one health upgrade), and they're now pretty darn strong. Even after I lowered a difficulty level they're still super hard to beat. And this isn't a mission version -- it's just a generic mini-boss version which I encounter when trying to unlock depth 2 unlocks. Either they're too strong now relative to other bosses or there just shouldn't be two of them spawning -- they're pretty tough on their own.
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0008996 considering Lower base health of slimes 

Activities

Archenium

Mar 30, 2012 12:35 pm

reporter   ~0021671

They're not really that Op, frustrating, but not Overpowered. The best way to kill them is to use creeping death to put them at half health or less then finish them off with a spell like fireball or energy pulse.

Also, you have to remember that they heal whatever they hit you for, so dodging them is very important.

On my single-player world on default difficulty I destroyed tier 2 bat bosses multiple times with the strategy above, but then again I had upgraded my health twice to around 400 so >_>

Bluddy

Mar 30, 2012 1:55 pm

reporter   ~0021679

I didn't know they healed from their damage. I tried them again and they weren't so bad, so maybe they really aren't OP.

Bluddy

Mar 30, 2012 3:24 pm

reporter   ~0021686

OK no they definitely are OP IMO, and I think I know why. This is where platforming difficulty affects combat difficulty. If you're surrounded by ladders, it's not so hard to fight them because you can constantly dodge by jumping from ladder to ladder. But if you like having minimal ladders to make caves more interesting like I do, these bosses become extremely hard. I don't have time to place any ladders, and if I happen to be in a deep cave (which is usually where they spawn), I have nowhere to go to dodge them without falling and getting majorly hurt. At the very least, I think if you play at a high platforming level, these bosses should be weaker.

Bluddy

Mar 30, 2012 3:36 pm

reporter   ~0021688

Hmm.. OK I'm really not sure about this. Feedback is welcome.

Bluddy

Mar 30, 2012 3:45 pm

reporter   ~0021690

OK forget it... it's just about learning the tactics. They're fine.

khadgar

Mar 30, 2012 11:00 pm

reporter   ~0021697

Last edited: Mar 30, 2012 11:01 pm

There's some hectic charm in fighting shadow bats while trying to place platforms as you go. It's tough, but if you didn't have to do that, they'd be a cakewalk. They don't have any projectiles, and their AI is just GO TO PLAYER AS FAST AS POSSIBLE. It does get really difficult when I find them spawning in a very small cave area, but I can always just say "You know what? I don't really want to go this direction."

KDR_11k

Mar 31, 2012 3:42 am

reporter   ~0021704

Wait, don't cave boss rooms have no ladders regardless of platforming difficulty?

I remember in a much older version using shields to block their hits, they back off for a while after attacking you and hitting your shield will also trigger that logic.

Kregoth

Mar 31, 2012 6:18 am

reporter   ~0021709

I feel the Shadow bats are fine as is, being the fact they have to touch you being there only form of attack it fairly easy to take them on.

in fact I been thinking that at times there shadow effect should hide there name making the player frantically shooting at a shadow hoping to hit the intended target, I even think there shadow should be a bit larger perhaps in turn reduce there damage a bit?

Chris_McElligottPark

Apr 4, 2012 11:27 am

administrator   ~0021790

Okay, it sounds like the tentative consensus was that these were actually fine, so I'm marking as closed for now.

Matthew Carras

Jul 19, 2012 2:55 am

reporter   ~0026914

Last edited: Jul 20, 2012 4:35 am

I'm tempted to reopen this issue due to how frustrating it was to try and get past these guys, lest I just have to give up...

I think the problem is around how there are two of them, they both deal 0000034:0000040 damage to me (Level 6 Boss) per SECOND on default difficulty, and they spawned in a small cave with almost no room to maneuver. If I use knockback on them, they're back to me in less than a second.

Really I think the problem is with their fast melee attack speed...they really need to be slowed down to more than a second. Even if I get away, they always get in at least two hits for 0000126:0000080 damage (or 0000259:0000160 damage if both of them are on me).

Also, since they're bats, the bug/feature where they ignore Cloak of Shadows comes into play, so they can always find you and there's no real good defense against them.

I don't want them nerfed into oblivion, just SOME way to defend myself in small cave rooms. Or make them not spawn in small cave rooms.

Note: This is all on the default difficulty. Those that feel that these changes would make things too easy are welcome to increase the difficulty, as that's what it's there for, right? We shouldn't get these unwinnable situations on default difficulty.

Issue History

Date Modified Username Field Change
Mar 29, 2012 8:48 am Bluddy New Issue
Mar 29, 2012 8:56 am tigersfan Internal Weight => Feature Suggestion
Mar 29, 2012 8:56 am tigersfan Status new => considering
Mar 30, 2012 12:35 pm Archenium Note Added: 0021671
Mar 30, 2012 1:55 pm Bluddy Note Added: 0021679
Mar 30, 2012 3:24 pm Bluddy Note Added: 0021686
Mar 30, 2012 3:36 pm Bluddy Note Added: 0021688
Mar 30, 2012 3:45 pm Bluddy Note Added: 0021690
Mar 30, 2012 11:00 pm khadgar Note Added: 0021697
Mar 30, 2012 11:01 pm khadgar Note Edited: 0021697
Mar 31, 2012 3:42 am KDR_11k Note Added: 0021704
Mar 31, 2012 6:18 am Kregoth Note Added: 0021709
Apr 4, 2012 11:27 am Chris_McElligottPark Note Added: 0021790
Apr 4, 2012 11:27 am Chris_McElligottPark Status considering => closed
Apr 4, 2012 11:27 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 4, 2012 11:27 am Chris_McElligottPark Resolution open => no change required
Jul 19, 2012 2:55 am Matthew Carras Note Added: 0026914
Jul 20, 2012 4:34 am Matthew Carras Relationship added related to 0008996
Jul 20, 2012 4:35 am Matthew Carras Note Edited: 0026914
Jul 20, 2012 4:35 am Matthew Carras Note Edited: 0026914