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IDProjectCategoryLast Update
0008653Valley 1Suggestion - Loot/Item ideasJun 27, 2012 2:41 pm
ReporterBenMiff Assigned To 
Status consideringResolutionopen 
Product Version1.103 (Official Hotfix) 
Summary0008653: Wardstones
Description* Found only in stashes - should be at about the same rarity as (normal) bear traps. Should also be slightly more common in stashes found underground (i.e. in buildings that are found in caves) - about 10 - 20% more common.
* Comes in 7 different versions - one for each element plus a "general" wardstone. Each type can only be found in regions that are elementally appropriate (e.g. only Water and Light in the Ice Age, only Fire and Earth in the Lava Flats, etc.) The general type can be found in any region, but is less likely to appear than the single element types in any region.
* Wardstones are placable items obeying the same rules as wooden platforms (i.e. they adhere to background walls.)
* When placed, creates a warded zone 512 px in radius centered on the item. Any creature in the warded zone (be they player, ally or enemy) has 40% resistance to the wardstone's element for as long as they are within the warded zone. (The general type instead provides 10% damage reduction.)
* When placed, wardstones are permanent until they are destroyed. Wardstones can be damaged by any attack that can harm background objects, though they have immunity to damage from their own element type. (General wardstones do not have any immunities.)
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

tigersfan

Jun 25, 2012 9:39 am

reporter   ~0026053

I like this idea.

Gemzo

Jun 25, 2012 3:33 pm

reporter   ~0026054

Last edited: Jun 25, 2012 3:35 pm

40% damage resistance is high enough to mean quite a lot - worth using, especially if you stack it with the right shield... But 10% is just not worth bothering with. Maybe it could give an offensive boost too or something, I dunno. The thing is, in a game so focused on dodging, limiting yourself to such a small area without losing the bonus will just make you less able to dodge effectively. Thus you get hit more, and actually lose more health than if you just didn't bother...

The other issue is with 1 for each element + non elemental, that's quite a few added things to carry in your inventory. Maybe have each item do double duty for each element to cut down on the amount of items this idea would add? Like one that does light+dark, air+earth, etc.

BenMiff

Jun 25, 2012 6:06 pm

reporter   ~0026057

I wouldn't object to the 10% being higher; I was just going off what seems to be the rough % comparison already in place (as seen in the rough different between <x> power and diverse wrath enchants.)

I'm a bit averse to the double duty, espescially "opposing" pairs that would make the item a pain to use against a lot of enemies (since quite a few are weak to the opposed element they use, and so using this would slow your damage as well as theirs). Mixed groups of enemies are uncommon enough it's not so much of an issue there, but if it started coming up frequently it would get annoying. In addition, I don't really have a problem with having more stuff in the inventory - it can expand, and the stash rooms need more options anyway.

Gemzo

Jun 25, 2012 6:12 pm

reporter   ~0026058

Stash rooms do need more things, but 7 things of the same kind just doesn't sit too well with me. Mostly because this idea would suddenly take up 70% of an entire bar in my inventory. I'm not sure just how far it expands since I never checked, but I know it is not infinite.

As for double duty interfering with your own damage, yeah that'd make them harder to use for sure. But maybe it just adds to risk vs reward gameplay; if you can keep the enemy out of the area, they don't get the resist boost. But if you can't, it might be better not to use the item.

Tarmandan

Jun 27, 2012 2:41 pm

reporter   ~0026081

I like the idea, but we need some sort of storage for inventory items besides spells then. And I would suggest that their element heals the wards, so that you can repair them if needed. I am against a general ward, so balancing is much easier.

Issue History

Date Modified Username Field Change
Jun 25, 2012 4:38 am BenMiff New Issue
Jun 25, 2012 9:39 am tigersfan Internal Weight => Feature Suggestion
Jun 25, 2012 9:39 am tigersfan Note Added: 0026053
Jun 25, 2012 9:39 am tigersfan Status new => considering
Jun 25, 2012 3:33 pm Gemzo Note Added: 0026054
Jun 25, 2012 3:35 pm Gemzo Note Edited: 0026054
Jun 25, 2012 6:06 pm BenMiff Note Added: 0026057
Jun 25, 2012 6:12 pm Gemzo Note Added: 0026058
Jun 27, 2012 2:41 pm Tarmandan Note Added: 0026081