View Issue Details

IDProjectCategoryLast Update
0008656Valley 1Suggestion - UI IdeasJun 28, 2012 4:26 pm
Reporterlavacamorada Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.103 (Official Hotfix) 
Fixed in Version1.104 
Summary0008656: Distinguish bosses from normal monsters on the minimap
DescriptionCurrently, bosses and normal monsters look the same on the minimap. This is problematic when fighting a boss as an industrial revolution character, since you can't see where the boss is by looking at the minimap. This could be fixed by making the icon larger for bosses or by giving bosses a new icon.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

BenMiff

Jun 26, 2012 3:55 pm

reporter   ~0026073

Hrm. Rather than needing new icons, why not just use the enemy indicators from anachronism enemies for normal enemies?

That said, I like the idea - it just seems like a more efficient solution to use pre-existing resources.

Chris_McElligottPark

Jun 28, 2012 4:26 pm

administrator   ~0026103

Thanks!

* Previously if you were playing as an industrial age character, bosses would blend in with other monsters on the minimap rather than using the normal boss minimap icon that is used in other ages.

Issue History

Date Modified Username Field Change
Jun 25, 2012 10:55 pm lavacamorada New Issue
Jun 26, 2012 7:26 am tigersfan Internal Weight => Feature Suggestion
Jun 26, 2012 7:26 am tigersfan Status new => considering
Jun 26, 2012 3:55 pm BenMiff Note Added: 0026073
Jun 28, 2012 4:26 pm Chris_McElligottPark Note Added: 0026103
Jun 28, 2012 4:26 pm Chris_McElligottPark Status considering => resolved
Jun 28, 2012 4:26 pm Chris_McElligottPark Fixed in Version => 1.104
Jun 28, 2012 4:26 pm Chris_McElligottPark Resolution open => fixed
Jun 28, 2012 4:26 pm Chris_McElligottPark Assigned To => Chris_McElligottPark