View Issue Details

IDProjectCategoryLast Update
0008788Valley 1Bug - GameplayJul 6, 2012 1:00 pm
ReporterBenMiff Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.110 
Fixed in Version1.112 
Summary0008788: Survivors Ignore Skill Bonuses
DescriptionCurrently, all my survivors are annoyed since they don't think the other survivors are pulling their weight; "if only their skill levels were higher". However, the skill levels are roughly equal. The problem is that they are ignoring the actual skill level after bonuses from professional structures and profession books; this can be seen by looking at the average. (For instance, I only have a single Adventurer with a skill of about 260; despite that, the game thinks the average skill is 19.)
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Jul 6, 2012 9:25 am

administrator   ~0026378

There's definitely no way it would be ignoring the skill level from profession books, as that changes their internal value.

However, the skill level check is cross-profession, so if you're not looking at other professions then that would be part of it. It may be that logic is problematic.

For similar reasons, it intentionally ignores the skill level bonuses from profession buildings; having a new building for one profession would suddenly make them really complain about the other professions not being upgraded well.

In general this may be too complex to manage in practice, and perhaps it should simply be the listed skill (building bonuses and all), but managed by profession rather than cross-profession. It seems like that is what you were intuitively expecting.

Thoughts?

BenMiff

Jul 6, 2012 12:22 pm

reporter   ~0026402

I would prefer managing each profession seperately, since it makes more sense to me; currently, it's a little bit like a soldier complaining about being sent into battle all the time and demanding that next time the postman goes instead. It also means you're not going to get hosed by RNG when it decides to favour specific professions over others (in book terms).

Chris_McElligottPark

Jul 6, 2012 12:28 pm

administrator   ~0026407

I suppose that makes a certain amount of sense, but in this case they're all soldiers -- just different sorts of soldiers. I worry that this will cause over-specialization in given professions... but that's probably preferable to the current confusion, I suppose.

Chris_McElligottPark

Jul 6, 2012 1:00 pm

administrator   ~0026410

Thanks!

* The "average skill" that is used for calculating how NPCs feel upon returning from missions is now profession-specific and includes all the bonuses from the profession buildings.
** The "average number of dispatches" is still cross-profession, however, which helps to maintain some pressure to keep all your NPCs improved rather than just leaning on adventurers or similar.

Issue History

Date Modified Username Field Change
Jul 6, 2012 9:13 am BenMiff New Issue
Jul 6, 2012 9:25 am Chris_McElligottPark Note Added: 0026378
Jul 6, 2012 9:25 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jul 6, 2012 9:25 am Chris_McElligottPark Status new => feedback
Jul 6, 2012 12:22 pm BenMiff Note Added: 0026402
Jul 6, 2012 12:22 pm BenMiff Status feedback => assigned
Jul 6, 2012 12:28 pm Chris_McElligottPark Note Added: 0026407
Jul 6, 2012 1:00 pm Chris_McElligottPark Internal Weight => New
Jul 6, 2012 1:00 pm Chris_McElligottPark Note Added: 0026410
Jul 6, 2012 1:00 pm Chris_McElligottPark Status assigned => resolved
Jul 6, 2012 1:00 pm Chris_McElligottPark Fixed in Version => 1.112
Jul 6, 2012 1:00 pm Chris_McElligottPark Resolution open => fixed