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IDProjectCategoryLast Update
0008931AI War 1 / ClassicSuggestion - New FeaturesAug 19, 2012 12:26 pm
Reportersyndicatedragon Assigned To 
Status consideringResolutionopen 
Product Version5.037 
Summary0008931: Allow group move to use actual lowest speed
DescriptionIt would be nice if group move could take into account the actual maximum speed of the group rather than ignoring engine damage, etc. For example, I would like to be able to escort ships with engine damage with a shield-equipped Riot starship. It doesn't need to keep track of the max speed at all times IMO, just when the order is issued.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Dazio

Aug 19, 2012 10:33 am

reporter   ~0027823

Going to bump this to add the Gravity Immunity.

With my starship fleetball the Spire Starships keep running out in front and getting picked off because they are gravity immune and so move at the "group speed" of the slowest ship, except that group speed is actually 8 due to the gravity drill.

Annoying having to issue move orders of a really short distance every few seconds.

Cinth

Aug 19, 2012 10:46 am

manager   ~0027825

This is primarily why I don't use teleporters. They simply refuse to stay with the fleet.

Hearteater

Aug 19, 2012 12:26 pm

reporter   ~0027826

Teleporters should always be micro'd separately. Let your fleet engage first, and then bring in the Teleporters on high priority targets. Queue up a several and then queue them back out. Because the enemy already has targets they never have time to switch to your teleporters. It can be extremely effective. But grouped in with your normal blob they are terrible.

Issue History

Date Modified Username Field Change
Jul 14, 2012 5:19 pm syndicatedragon New Issue
Jul 16, 2012 10:02 am tigersfan Internal Weight => Feature Suggestion
Jul 16, 2012 10:02 am tigersfan Status new => considering
Aug 19, 2012 10:33 am Dazio Note Added: 0027823
Aug 19, 2012 10:46 am Cinth Note Added: 0027825
Aug 19, 2012 12:26 pm Hearteater Note Added: 0027826