View Issue Details

IDProjectCategoryLast Update
0009252AI War 1 / ClassicGameplay IssueAug 16, 2012 8:43 pm
ReporterCinth Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version5.060 
Fixed in Version5.064 
Summary0009252: Cloaking and shields
DescriptionHad a Cloaker SS meander by a Mod fort with shield mod. Needless to say but everything that was under those shields (turrets in this case) lost their protection.

TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

keith.lamothe

Aug 16, 2012 11:34 am

administrator   ~0027701

I don't think I understand exactly what was happening; off the top of my head I don't know why cloaking and shields would interfere with another. Save? :)

Dazio

Aug 16, 2012 12:10 pm

reporter   ~0027702

Last edited: Aug 16, 2012 12:11 pm

I [i]think[/i] he's trying to say that when the fort got cloaked, it stopped projecting it's shield?

I can't actually think of a time in game where I've had a cloak in range of a ship with a shield module.

Huh. Sounds weird whatever is going on.

D.

Minotaar

Aug 16, 2012 12:42 pm

reporter   ~0027703

Spirecraft shield bearers do that, too.

Cinth

Aug 16, 2012 1:38 pm

manager   ~0027704

Cloak on .. shields go down. The Neizul Fort does this if you build shield mods on it. If your using say a mod fort to protect something important, and a cloaker flys by, those important assets can lose their protection.

There is a delay in the time a cloak goes down and shields come up that is exaggerated when the game slows down.

keith.lamothe

Aug 16, 2012 8:35 pm

administrator   ~0027715

For 5.064:

* The rule that "if a forcefield-projecting unit is fully cloaked, it turns off its forcefield" now no longer applies to player-controlled modules. It was messing with modular-fort shield modules pretty effectively.

Thanks :)

Cinth

Aug 16, 2012 8:43 pm

manager   ~0027716

That should do it, thanks :) This was another one of those wtf did I write down posts, only I didn't quite know how to clarify it :/

Issue History

Date Modified Username Field Change
Aug 15, 2012 1:19 pm Cinth New Issue
Aug 15, 2012 2:36 pm tigersfan Internal Weight => Feature Suggestion
Aug 15, 2012 2:36 pm tigersfan Status new => considering
Aug 16, 2012 11:34 am keith.lamothe Note Added: 0027701
Aug 16, 2012 11:34 am keith.lamothe Assigned To => keith.lamothe
Aug 16, 2012 11:34 am keith.lamothe Status considering => feedback
Aug 16, 2012 12:10 pm Dazio Note Added: 0027702
Aug 16, 2012 12:11 pm Dazio Note Edited: 0027702
Aug 16, 2012 12:42 pm Minotaar Note Added: 0027703
Aug 16, 2012 1:38 pm Cinth Note Added: 0027704
Aug 16, 2012 1:38 pm Cinth Status feedback => assigned
Aug 16, 2012 8:35 pm keith.lamothe Note Added: 0027715
Aug 16, 2012 8:35 pm keith.lamothe Status assigned => resolved
Aug 16, 2012 8:35 pm keith.lamothe Fixed in Version => 5.064
Aug 16, 2012 8:35 pm keith.lamothe Resolution open => fixed
Aug 16, 2012 8:43 pm Cinth Note Added: 0027716
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue