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IDProjectCategoryLast Update
0009371AI War 1 / ClassicSuggestion - Balance TweaksAug 31, 2012 2:35 pm
ReporterSunshine Assigned To 
Status consideringResolutionopen 
Product Version5.070 
Summary0009371: Interplanetary Munitions Boosters; AIP too high?
DescriptionSo in the game I just started there are two interplanetary munitions boosters within two hops of my home command station. They give +20 AIP each when destroyed, and can't be captured. That's a pretty huge bump early game, especially when they're so close and *have* to be destroyed if I want to maintain an effective buffer zone.

Suggest increasing HP and giving them a decent short-ish range attack to make them like mini fortresses, and removing the AIP altogether. They'll be a little more difficult to take out (but should still be doable at tech 1), but it won't have the severely negative consequences. I realize the choice of increasing AIP or leaving them and suffering is fundamental to AI War, but since its effects spill over into nearby territory they are frequently a must-kill, unlike for example Black Hole Machines (which can also be decently disposed of by capturing the planet and scrapping them).
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Faulty Logic

Aug 26, 2012 12:11 am

reporter   ~0027984

A nerf to AIP, (maybe take it down to 10) I could live with.
Removing it altogether? No.

Kahuna

Aug 26, 2012 3:10 am

reporter   ~0027986

Yes it's too high. I never capture a planet with an IMB because of this. +10 AIP would be ok.

Issue History

Date Modified Username Field Change
Aug 26, 2012 12:01 am Sunshine New Issue
Aug 26, 2012 12:11 am Faulty Logic Note Added: 0027984
Aug 26, 2012 3:10 am Kahuna Note Added: 0027986
Aug 31, 2012 2:35 pm tigersfan Internal Weight => Feature Suggestion
Aug 31, 2012 2:35 pm tigersfan Status new => considering