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IDProjectCategoryLast Update
0009456AI War 1 / ClassicSuggestion - Balance TweaksSep 3, 2012 7:33 am
Reportermotai Assigned To 
Status newResolutionopen 
Product Version5.076 
Summary0009456: spire siege splash seems remarkably inneffective.
Descriptionbetween the 15 seconds with no initial volley and the fairly low damage except against basically immobile objects. making their splash at 1% seems too low its basically invisble in fleet battles or in moping up escapees from the shield that fell. given they hit a shield and cause 25% splash i would think they should spash about 5-10% rather than 1%. they are a siege unit and the immobility should give some advantages rather than the pure disadvantage of mobile units being able to kill it without taking return fire.
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related to 0009458 new splash damage/siege/bomber tweak idea 

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motai

Sep 3, 2012 5:17 am

reporter  

motai

Sep 3, 2012 7:33 am

reporter   ~0028157

realized this might be because the splash from shield hits is multiplied by the 10 of the shield hit so it likely 62.5 percent instead of 6 percent as advertised. not sure if this is working as intended :)

Issue History

Date Modified Username Field Change
Sep 3, 2012 5:17 am motai New Issue
Sep 3, 2012 5:17 am motai File Added: splash from spire siege.sav
Sep 3, 2012 5:51 am motai Relationship added related to 0009458
Sep 3, 2012 7:33 am motai Note Added: 0028157