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IDProjectCategoryLast Update
0009655Shattered HavenBug - GameplayMar 8, 2013 10:16 am
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0009655: Pathfinding Limitations
DescriptionOn Level 016 - the factory, pathfinding is strange and sometimes broken!

- The New Gray wiggles a lot as he runs south (tight diagonal zigzags) as though drunk. He also runs through bushes, but I think that's "nimble", even though it seems like bushes are just carpet to him.

- A gray will stop walking, sometimes, when it reaches the center of the lower path, south of the discolored wall segment. A different time, I watched it run westward past me, hit that point, and then double-back to chase me some more.

- A gray will stop walking when it reaches the upper NE corner of the screen, near the golden tree. I used F5 to see the grays' intended paths -- he wanted to head south toward where I eventually boarded the canoe, but couldn't.

- There were times where my cutting down golden trees with the axe caused the gray described above to travel some more, only to stop somewhere else for no reason.

- The gray nearest the canoe's starting point will *never* leave that spot. Ultimately I had killed all other grays, gathered all treasure, cut down all destructible plants, and still it never moved. With no projectile weapons, this renders the level impossible to complete.
TagsNo tags attached.
Internal WeightGame Breaker

Activities

Chris_McElligottPark

Mar 8, 2013 10:16 am

administrator   ~0031019

All of this was fixed long ago, to my knowledge.

Issue History

Date Modified Username Field Change
Sep 29, 2012 2:17 pm GameMaker24 New Issue
Sep 29, 2012 2:17 pm GameMaker24 Status new => assigned
Sep 29, 2012 2:17 pm GameMaker24 Assigned To => Chris_McElligottPark
Mar 8, 2013 10:16 am Chris_McElligottPark Note Added: 0031019
Mar 8, 2013 10:16 am Chris_McElligottPark Status assigned => resolved
Mar 8, 2013 10:16 am Chris_McElligottPark Resolution open => fixed