View Issue Details

IDProjectCategoryLast Update
0009857Shattered HavenGUIJan 7, 2013 9:29 am
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0009857: Jumping to a different level clears your inventory.
DescriptionWhen you use ctrl+j during gameplay to jump from the overworld (or any level) to a different level, your inventory is cleared. I imagine this is because it functions the same way as a portal. It would be nice to carry items with you, but I can see where this would cause confusion during non-overworld level testing.
TagsNo tags attached.
Internal WeightTrivial

Activities

Chris_McElligottPark

Jan 7, 2013 9:29 am

administrator   ~0029646

This is also fixed by the following:

* Completely changed how the internal inventories are being stored. Previously it was being too clever for its own good with how it loaded and saved the overworld inventory into the "main" inventory, and this led to lots of edge case bugs.
** Now it simply keeps track of the "current instance-level" inventory (for when you're not in the overworld or a level connected to the overworld via non-portal connections), and it keeps track of the overworld inventory separately.
** This has a number of benefits. The overworld inventory can never be accidentally lost, is perhaps the biggest one. But also it now remembers where your button assignments were for the overworld inventory, so that when you come back out of a level it's no longer having you selected on the wrong stuff.

Issue History

Date Modified Username Field Change
Nov 1, 2012 12:00 pm GameMaker24 New Issue
Nov 1, 2012 12:00 pm GameMaker24 Status new => assigned
Nov 1, 2012 12:00 pm GameMaker24 Assigned To => Chris_McElligottPark
Jan 7, 2013 9:29 am Chris_McElligottPark Note Added: 0029646
Jan 7, 2013 9:29 am Chris_McElligottPark Status assigned => resolved
Jan 7, 2013 9:29 am Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI