Viewing Issues 20501 - 20550 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00087022
[Valley 1]  GUI
Extra space in "Glyph Amplifier Tower"
resolved (tigersfan)
jrudermanJul 7, 2012
 00087981
[Valley 1]  GUI
Secret mission details not showing
assigned (keith.lamothe)
ZCaliberJul 7, 2012
 00088021
[Valley 1]  Bug - Monster Behavior
Some enemies do no melee damagePyrrhicJul 7, 2012
 0008810 
[Valley 1]  GUI
Guardian Powers HTM a little outdated
resolved
PyrrhicJul 7, 2012
 0008809 
[Valley 1]  GUI
'Dark Room' Hidden Tutorial Message, minor typo
resolved
PyrrhicJul 7, 2012
 00087213
[Valley 1]  Gameplay Issue
I miss having a guardian stone by the entrancePyrrhicJul 7, 2012
 00086484
[Valley 1]  Suggestion - Loot/Item ideas
Alternate crafting uses for Ores (possibly scrolls)
considering
MiseryJul 7, 2012
 00083512
[Valley 1]  Bug - Monster Behavior
The incredible flying rhinoTechSY730Jul 7, 2012
 00087483
[Valley 1]  Bug - AVWW Multiplayer
Seemingly teleporting around room randomly.
feedback
Brise BonbonsJul 7, 2012
 00086991
[Valley 1]  Bug - Gameplay
Supply Depot missions impossible to faillavacamoradaJul 7, 2012
 00066392
[AI War 1 / Classic]  Bug - Gameplay
Tractor and Eating Units Take what they are carrying with them when regenerated
resolved (keith.lamothe)
TechSY730Jul 6, 2012
 00033875
[AI War 1 / Classic]  Bug - Other
Far-out zombies caused by player botnet golem + AI regenerator golem
resolved (keith.lamothe)
HTL2001Jul 6, 2012
 00029847
[AI War 1 / Classic]  Bug - Other
I'm Deep Striking Where?ArcDMJul 6, 2012
 00087941
[Valley 1]  Bug - Other
Dispatch Success Rated 105%PurelyAppliedJul 6, 2012
 00087851
[Valley 1]  Suggestion - Balancing Issues
Give Survivors Citybuilding Bonuses Dependant On Time PeriodBenMiffJul 6, 2012
 00087921
[Valley 1]  GUI
Version gone from Multiplayer server selection
resolved (keith.lamothe)
ZCaliberJul 6, 2012
 00087874
[Valley 1]  Bug - Gameplay
Secret Missions Only Give Mystery Clues
resolved (keith.lamothe)
BenMiffJul 6, 2012
 00087752
[Valley 1]  Suggestion - Guardian Power Ideas
World Structure Effects Buffed by RegionPurelyAppliedJul 6, 2012
 00087161
[Valley 1]  Bug - Other
Shield Spell effects not fadingNanashiJul 6, 2012
 00087884
[Valley 1]  Bug - Gameplay
Survivors Ignore Skill BonusesBenMiffJul 6, 2012
 0008574 
[Valley 1]  Bug - Gameplay
Multiplayer - Wind Shelter failed placing
closed
ZCaliberJul 6, 2012
 00087061
[Valley 1]  Bug - Room Issues
Still got a Maze StashIpkinsJul 6, 2012
 00087861
[Valley 1]  Suggestion - Room Ideas/Complaints
add mini-map icon for covered bridge in settlementvadatajsJul 6, 2012
 00087901
[Valley 1]  GUI
Names of profession bookslavacamoradaJul 6, 2012
 00087891
[Valley 1]  GUI
In-game help is outdated
assigned (tigersfan)
lavacamoradaJul 6, 2012
 00087781
[Valley 1]  GUI
Misdisplayed level of spell when craftingFrancisWyvernJul 6, 2012
 00087382
[Valley 1]  Gameplay Idea
Ice Pirates and City-Building
considering
MaxwellDemonicJul 6, 2012
 0008765 
[Valley 1]  Suggestion - Balancing Issues
Have shields halt mana regen, regenerate themselves, and never time out
considering
PyrrhicJul 6, 2012
 0008718 
[Valley 1]  Bug - Gameplay
Using a shield shouldn't(?) negate over-time damage already inflictedPyrrhicJul 6, 2012
 00074075
[Valley 1]  Suggestion - Spell Ideas
"Correct" shields heal player
considering
PenumbraJul 6, 2012
 0008782 
[Valley 1]  Suggestion - UI Ideas
Add Currently Possessed to Dispatch Menu.
considering
PurelyAppliedJul 6, 2012
 0008781 
[Valley 1]  GUI
loading to world map creates erroneous "things to do" entry for upgrade enchant points
closed
vadatajsJul 6, 2012
 0008780 
[Valley 1]  Suggestion - UI Ideas
Translucent mini-map
considering
PyrrhicJul 6, 2012
 0008779 
[Valley 1]  Suggestion - UI Ideas
Max size lieutenant tower "climbing room" mini-maps cover the first spell slot
considering
PyrrhicJul 6, 2012
 00087317
[Valley 1]  Bug - Gameplay
Spells doing too much damagelavacamoradaJul 6, 2012
 000875218
[Valley 1]  Gameplay Idea
Revamp the spell crafting system (again)
considering
lavacamoradaJul 6, 2012
 00087771
[Valley 1]  Suggestion - Room Ideas/Complaints
Paralax Caves
considering
ZCaliberJul 6, 2012
 00087731
[Valley 1]  Suggestion - UI Ideas
Bottom left of the UI feels too large
considering
GuenwhyeverJul 6, 2012
 0008771 
[Valley 1]  GUI
Mana Upgrade in inventory says it increases "Mana Cost"GuenwhyeverJul 6, 2012
 00087249
[Valley 1]  Suggestion - Spell Ideas
Air and Earth spells like Flamethrower and Geyser
considering
KioJul 6, 2012
 00086556
[Valley 1]  Suggestion - Loot/Item ideas
Drilling Rig
considering
BenMiffJul 6, 2012
 00086612
[Valley 1]  Bug - Monster Behavior
Will-o'-the-wisps can hit players around cornerslavacamoradaJul 5, 2012
 00086742
[Valley 1]  Bug - Room Issues
Stinging nettles still hovering over stairslavacamoradaJul 5, 2012
 00087577
[Valley 1]  Suggestion - Multiplayer
Making resource collection in caves less tedious for groups.
considering
Brise BonbonsJul 5, 2012
 00087513
[Valley 1]  Suggestion - Spell Ideas
'Shards --> Health' skill
considering
PyrrhicJul 5, 2012
 00086256
[Valley 1]  Suggestion - Balancing Issues
Lieutenant Towers Are Disproportionately Harder At Earlier Tiers
considering
BenMiffJul 5, 2012
 00079204
[Valley 1]  Bug - Room Issues
Lion Statues spawning in Deeps MissionsNanostrikeJul 5, 2012
 00086128
[Valley 1]  Gameplay Issue
Range of Lesser Teleport is highly affected by Projectile Speed effectsjrudermanJul 5, 2012
 0006569 
[Valley 1]  Gameplay Idea
Teleport spell should move player no farther than cursor.
considering
PenumbraJul 5, 2012
 00086762
[Valley 1]  Suggestion
Have arcane ingredients, orbs, and Elusion Scrolls "float"MiseryJul 5, 2012