Viewing Issues 25751 - 25800 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00031882
[AI War 1 / Classic]  Bug - Other
Building engineers as the first thing you do in the game causes multiple engineers to be built
new
LoriniApr 6, 2011
 0003198 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Stealth GP has weak attack when tooltip says it has none.
new
PrezombieApr 6, 2011
 0003197 Auto-Scout-Picket behaves weirdly with multiple ranks of scouts
new
PrezombieApr 6, 2011
 00031911
[AI War 1 / Classic]  Bug - Other
MRS's are not immune to reclamation
new
BluePhoenixApr 6, 2011
 00031923
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Healing Guard Post.
considering (Chris_McElligottPark)
PrezombieApr 6, 2011
 00031961
[AI War 1 / Classic]  Bug - Other
Shielded Guard post destruction leaving low power guards behind.
new
PrezombieApr 6, 2011
 00031852
[AI War 1 / Classic]  Bug - Other
Extremely Low Shipcount CPAs
new
WeaponMasterApr 5, 2011
 00031766
[AI War 1 / Classic]  Suggestion - New Features
Mk2 and mk3 factories/starship fabricators
new
SunshineApr 5, 2011
 00031841
[AI War 1 / Classic]  Crash/Exception
Updater crashed when updating from 5.000 to 5.009. Crash dump attached.SalientBlueApr 4, 2011
 00031831
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Spire blade spawners too common
new
PrezombieApr 4, 2011
 00031648
[AI War 1 / Classic]  Bug - Other
Anti-starship arachnid won't attack Lightning guardian.
new
PrezombieApr 4, 2011
 0003182 Pressing a control group number does not unselect allied ships
new
FunnyManApr 4, 2011
 00031753
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Eyebots Don't FRD When Set to Auto Scout
new
WeaponMasterApr 4, 2011
 0003134 
[Valley 1]  Audio Work
Deep forest theme.
resolved (PVega8)
Chris_McElligottParkApr 4, 2011
 00026738
[AI War 1 / Classic]  Gameplay Issue
Transports permanently aggro ships.
new
PrezombieApr 2, 2011
 0003171 
[AI War 1 / Classic]  Bug - Other
Severe lag when sending many units through a wormhole simultaneously
new
FunnyManApr 1, 2011
 00031553
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Change FF immunity so raiders are a potential threat again.
new
PrezombieMar 31, 2011
 0003166 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Make warping/raided color difference more visible.
new
PrezombieMar 31, 2011
 00031568
[AI War 1 / Classic]  Bug - Other
Resources do not overflow to allies properly
new
FunnyManMar 31, 2011
 0003126 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Exogalactic Strike Forces confused by Black Hole Machines
new
GarthorMar 30, 2011
 0002701 Zenith Trader tooltip is wrong about AI buying potential - lists 1%
new
vincoMar 30, 2011
 00030515
[AI War 1 / Classic]  Bug - Other
testing Strategies
considering (Chris_McElligottPark)
gamewarlord777Mar 30, 2011
 00031542
[AI War 1 / Classic]  Suggestion - Interface Ideas - Cheat Codes
Unlock all possible fleet ships.
new
PrezombieMar 30, 2011
 00031634
[AI War 1 / Classic]  Bug - Other
Spire City Hub placement
closed (keith.lamothe)
BelmaMar 30, 2011
 00031522
[AI War 1 / Classic]  Bug - Other
Scoutless ship count via "alert when # enemy units present"
new
FunnyManMar 30, 2011
 0003153 Can't auto-build all engineers
new
FunnyManMar 30, 2011
 00031365
[AI War 1 / Classic]  Balance Issue
AI Carriers with 800+ blade spawners
new
Physical OriginalMar 30, 2011
 00030991
[AI War 1 / Classic]  Bug - Other
Galaxy map filter My and Allied Ships with Mobile Miltary (firepower) Sub-filter double counts own ships
new
TechSY730Mar 29, 2011
 00031203
[AI War 1 / Classic]  Suggestion - Game Mechanics
Fleet can't spread out attack on decoy drone swarm.
new
PrezombieMar 29, 2011
 00031312
[AI War 1 / Classic]  Graphical Bug
Sim and animation Framerate still linked.
minor fix for later (Chris_McElligottPark)
PrezombieMar 29, 2011
 000311815
[AI War 1 / Classic]  Crash/Exception
DesyncFleetMar 29, 2011
 00031329
[AI War 1 / Classic]  Graphical Bug
Game playing much faster than usual.PrezombieMar 29, 2011
 00031273
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Transport ships don't scale with fleet size.
closed (keith.lamothe)
PrezombieMar 28, 2011
 00031305
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Exo-wave imbalance
closed (keith.lamothe)
Red SpotMar 28, 2011
 00031223
[AI War 1 / Classic]  Suggestion - Interface Ideas - Cheat Codes
insta build
new
gamewarlord777Mar 28, 2011
 00031283
[AI War 1 / Classic]  Bug - Other
AI Eye not destroyed with last guard post
closed (keith.lamothe)
zebramattMar 28, 2011
 00031254
[AI War 1 / Classic]  Balance Issue
mk IV planets adjacent to homeworld
closed (keith.lamothe)
HTL2001Mar 28, 2011
 00031112
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
A Turret to support a defensive fleet with tethers.
new
PrezombieMar 28, 2011
 0003129 Fallen Spire message text errors
new
zebramattMar 28, 2011
 00031232
[AI War 1 / Classic]  Bug - Other
My engineers ignore spider turrets
closed (keith.lamothe)
JokusMar 28, 2011
 0003124 
[AI War 1 / Classic]  Bug - Other
Tip typo
new
FleetMar 27, 2011
 0003121 
[AI War 1 / Classic]  Graphical Bug
AI autobomb ship flickering between two points.
new
PrezombieMar 27, 2011
 000310711
[AI War 1 / Classic]  Bug - Other
Raid starships ignoring gravitational turrets
new
FunnyManMar 27, 2011
 00031173
[AI War 1 / Classic]  Suggestion - Game Mechanics
Possible to instantly unload Transports in hostile territory.
closed (keith.lamothe)
PrezombieMar 26, 2011
 00031122
[AI War 1 / Classic]  Suggestion - Game Mechanics
Tractors look ugly the way they're set, and AIs who use them behave stupidly.PrezombieMar 26, 2011
 00031165
[AI War 1 / Classic]  Bug - Other
Hybrid drones not being used.
closed (keith.lamothe)
PrezombieMar 26, 2011
 00031102
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
A way to abort transport unloading.
new
PrezombieMar 26, 2011
 00031131
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Some way to reposition buildings.PrezombieMar 26, 2011
 0003114 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Hybrid facilities are classified as ships.
new
PrezombieMar 26, 2011
 000310213
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI uses far too many Electric Bombers in LotS waves
resolved (keith.lamothe)
GarthorMar 26, 2011