Viewing Issues 25801 - 25850 / 28625

  IDCategorySummaryStatusReporterUpdated 
 0003109 Several Typos in Tooltips
new
c4sc4Mar 26, 2011
 00031083
[AI War 1 / Classic]  Bug - Other
Magical "just add water" AI Golems
new
SunshineMar 25, 2011
 00026085
[AI War 1 / Classic]  Bug - Other
Threat not shown before spontainously appearing on reloadTechSY730Mar 25, 2011
 00031053
[AI War 1 / Classic]  Bug - Other
warp attacks get shown without warp detectors
new
vonduusMar 25, 2011
 00031002Zenith Time Space manipulators no longer stationary
new
TechSY730Mar 25, 2011
 00031013
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Dyson gattlings do not fire upon guard posts and resistance fighters do
new
TechSY730Mar 25, 2011
 0003104 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
replace asteroid rarity with tier number.
new
PrezombieMar 25, 2011
 000262316
[AI War 1 / Classic]  Suggestion - Game Mechanics
ai eye not destoryed by guard post killsmotaiMar 24, 2011
 00030927
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
LotS Shard Spawning and Superfortresses
closed (keith.lamothe)
SunshineMar 24, 2011
 00030932
[AI War 1 / Classic]  Note To Test
Will Regen Golems resurret Zenith Space-Time Manipulators?FunnyManMar 24, 2011
 000300813
[AI War 1 / Classic]  Gameplay Issue
Performance woesrustayneMar 23, 2011
 0003087 
[AI War 1 / Classic]  Gameplay Issue
Speed boosts, immunities to speed boosts, and group move [also engine damage]
new
HTL2001Mar 23, 2011
 00026947
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
EMP AlertKDR_11kMar 23, 2011
 000276910
[AI War 1 / Classic]  Bug - Other
Armor Warhead only has 1 hprustayneMar 23, 2011
 00027533
[AI War 1 / Classic]  Suggestion - Game Mechanics
Civilian Spires Indestructable?chemical_artMar 23, 2011
 00029243
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Include Spire civilian outposts when displaying AI progress reducers on the galaxy mapOreliusMar 23, 2011
 00027051
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Have Spire Civilian Leaders Show up with AI progress reducersc4sc4Mar 23, 2011
 00026308
[AI War 1 / Classic]  Bug - Other
Turrets cannot shoot maraudersDraco CretelMar 23, 2011
 00029612
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Make negative progress a different color than positive progresssgt_deaconMar 23, 2011
 00027333
[AI War 1 / Classic]  Bug - Other
Zenith Chameleon Ships are not uncloaking with a tachyon warhead.rustayneMar 23, 2011
 00030695AI Super Terminal Description
new
Sir TMar 23, 2011
 000258716
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Saw an article on RTS AI DesignDraco18sMar 23, 2011
 000295615
[AI War 1 / Classic]  Bug - Other
Removing a large number of ships from a control group causes massive network lagFunnyManMar 23, 2011
 00027518
[AI War 1 / Classic]  Bug - Other
SC Penetrators Can Recieve Cloaking BoostDraco18sMar 23, 2011
 000307748
[AI War 1 / Classic]  Crash/Exception
DesyncFleetMar 23, 2011
 00030901Zenith Trader text description has improper line breaksdoctorfrogMar 23, 2011
 00027351
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Transport change suggestionsShellyMar 23, 2011
 0002784 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Spire Intra Galactic Warpgate
considering (Chris_McElligottPark)
KDR_11kMar 23, 2011
 00029472
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Hybrids Spirecraft Golem Attempts
considering (Chris_McElligottPark)
soMe_RandoMMar 23, 2011
 00029816
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Counter-attack Counter-post
considering (Chris_McElligottPark)
Red SpotMar 23, 2011
 0003088 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Fixed-position "cloaker starship" turret for troop movement
considering (Chris_McElligottPark)
HTL2001Mar 23, 2011
 00029421Assigning allied ships to a control group places them in the ally's control group.FunnyManMar 23, 2011
 0002747 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Music controls
considering (Chris_McElligottPark)
Shrugging KhanMar 23, 2011
 00026422
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Error messages for targeting non-targetables?
considering (Chris_McElligottPark)
martyn_van_burenMar 23, 2011
 00026071Typo in colony ship's descriptionTechSY730Mar 23, 2011
 00027131
[AI War 1 / Classic]  Bug - Other
Command Error, AILoop ErrorBobTheJanitorMar 23, 2011
 00029741
[AI War 1 / Classic]  Bug - Other
Replacing Command Station does destroy mobile builders (maybe colony ships too)TechSY730Mar 23, 2011
 00027301
[AI War 1 / Classic]  Note To Test
Destruction of Colonyships and Mobile buildersRed SpotMar 23, 2011
 00011274Two buttons to build Fighter VsnelgMar 23, 2011
 00029651Figher V Fab UI Buttonakbr1984Mar 23, 2011
 00021933Fighter Fabricator Button Duplicatedleb0fhMar 23, 2011
 00026141
[AI War 1 / Classic]  Suggestion - Balance Tweaks
SC Penetrators health too highBurnstreetMar 23, 2011
 00027981
[AI War 1 / Classic]  Bug - Other
Spirecraft Penetrator countdown resetted when giftingIrxallisMar 23, 2011
 00029153
[AI War 1 / Classic]  Bug - Other
Devourer Golem does not attack AI ships that are powered downArcDMMar 23, 2011
 00030052
[AI War 1 / Classic]  Bug - Other
Devourer not devouringArcDMMar 23, 2011
 00029675
[AI War 1 / Classic]  Bug - Other
Devourer Golem Killed by AI Implosion UnitsArcDMMar 23, 2011
 00025436Devourer Golem locatable on galaxy map in never-visited planetsPrezombieMar 23, 2011
 00025752
[AI War 1 / Classic]  Bug - Other
Devo Golem not shooting guardiansDraco CretelMar 23, 2011
 00030891
[AI War 1 / Classic]  Bug - Other
Teleport battlestations immune to dyson gatling fire?zoutzakjeMar 23, 2011
 000294614
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make ships generated by knowledge raid of zombie type.IrxallisMar 23, 2011