Viewing Issues 26401 - 26450 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00024538
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Eye and Shield SpiresPenguin21Jan 16, 2011
 00020796
[AI War 1 / Classic]  Bug - Other
Insane numbers of AI MRS's and EngineersVinraithJan 16, 2011
 00024071
[AI War 1 / Classic]  Suggestion - Balance Tweaks
MRS sent by Support Corps have no effectTollJan 16, 2011
 00023722
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Dyson Gatlings not Immune to InstakillSunshineJan 16, 2011
 00024181
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Enclave starships should no longer display their Attack MultipliersNypyrenJan 16, 2011
 00024164
[AI War 1 / Classic]  Suggestion - AI Type Ideas
AI Eye spawn large numbers of low ship cap ships.TechSY730Jan 16, 2011
 00024194
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Anti-star Arachnid mark V overpowered, too generalist.PrezombieJan 16, 2011
 00024031
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Zenith Reserve cost balancingBobTheJanitorJan 16, 2011
 00024261
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Dyson Spawns - possible behaviour problemlyravegaJan 16, 2011
 00024551
[AI War 1 / Classic]  Bug - Other
AI still using turretslyravegaJan 16, 2011
 00024045
[AI War 1 / Classic]  Gameplay Issue
Guardposts can be insta-killed.VaroneJan 16, 2011
 00020246
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Suggestion: Acid Sprayer concept
considering (keith.lamothe)
mr_lolzJan 16, 2011
 00023906
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Marauder Pirates still come too oftenchmjsJan 16, 2011
 00016623
[AI War 1 / Classic]  Bug - Other
Special Forces Rally Guard Post not auto-targetedzebramattJan 16, 2011
 000224011
[AI War 1 / Classic]  Bug - Other
Units will not attack Special Forces Rally Guardian without explicit ordersZeyurnJan 16, 2011
 00021282
[AI War 1 / Classic]  Bug - Other
Special Forces Rally Guardians not auto-targettedMaxAstroJan 16, 2011
 00018298
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Rally guardians not auto-attacked, and generally annoying with stealthSpikey00Jan 16, 2011
 000225316
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Raid Starshipmr_lolzJan 16, 2011
 00022504
[AI War 1 / Classic]  Bug - Other
Shooting (atleast marauder) enimey ships under FF--shots own FF.RogueThunderJan 15, 2011
 00017536
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Auto-destroy AI forcefields on human planets.Spikey00Jan 15, 2011
 00019279
[AI War 1 / Classic]  Bug - Other
Engineers in FRD don't repair military ships
resolved (keith.lamothe)
ShdNxJan 15, 2011
 00021196
[AI War 1 / Classic]  Bug - Other
Engineers in FRD not repairing some ships
resolved (keith.lamothe)
TridusJan 15, 2011
 00021537
[AI War 1 / Classic]  Bug - Other
Engineers not repairing engines
resolved (keith.lamothe)
Draco CretelJan 15, 2011
 00024003
[AI War 1 / Classic]  Bug - Other
Auto-gather knowledge still does not persist after a reload
resolved (keith.lamothe)
TechSY730Jan 15, 2011
 00023373
[AI War 1 / Classic]  Suggestion - Game Mechanics
Units shouldn't auto-attack forcefieldsSigma7Jan 15, 2011
 00023112
[AI War 1 / Classic]  Bug - Other
Auto-gather knowledge breaks on ally's planets
resolved (keith.lamothe)
WoggleJan 15, 2011
 00023847
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Fortress on AI homeworlds alwaysTechSY730Jan 15, 2011
 00023594
[AI War 1 / Classic]  Bug - Other
Auto-Gather knowledge broken
resolved (keith.lamothe)
BurnstreetJan 15, 2011
 00023807Notes Screen Textbox not showing cursor and selection
resolved (keith.lamothe)
TechSY730Jan 15, 2011
 00023201GUI-mouse issues
resolved (keith.lamothe)
SalamanderJan 15, 2011
 00023321Cannot change save game name
resolved (keith.lamothe)
BurnstreetJan 15, 2011
 0002371 
[AI War 1 / Classic]  Balance Issue
AI eyes and inf range ships
minor fix for later
KordyJan 15, 2011
 00024512
[AI War 1 / Classic]  Bug - Other
When Generating Maps, Can No Longer See Cursor in Map Seed Box
closed (keith.lamothe)
Penguin21Jan 15, 2011
 00024204
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Auto-build Mark N generators behavior.
resolved (keith.lamothe)
PrezombieJan 15, 2011
 00024523
[AI War 1 / Classic]  Bug - Other
When 'Alt-Tab'ing out of the program, upon return, game thinks Tab is held down.Penguin21Jan 15, 2011
 00024392
[AI War 1 / Classic]  Balance Issue
Siege starship says it is devastating to force fields, but force fields are immune to it
resolved (keith.lamothe)
VornicusJan 15, 2011
 00023682Sniper/Spider Turrets still say they can fire through forcefields
resolved (keith.lamothe)
KPJZKCJan 15, 2011
 00023995
[AI War 1 / Classic]  Bug - Other
Engineer do not auto-assist moving ships with engine damage
resolved (keith.lamothe)
TechSY730Jan 15, 2011
 00024501
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Space Docks etc should increment the ship counter when building starts, instead of when it finishes.VornicusJan 15, 2011
 00022975Enemy units loaded into Carriers/Barracks no longer showing on Galaxy viewSNAFUJan 15, 2011
 00023914
[AI War 1 / Classic]  Balance Issue
Manufactories not balanced for the new economy
resolved (keith.lamothe)
MaxAstroJan 15, 2011
 00024441Objectives: scouting both AI homes before you can destroy them makes the "Destroy AI Home..." objective say "complete!"
resolved (keith.lamothe)
VornicusJan 15, 2011
 00024484Stats reference is wrong for (at least) AI Spire Shield posts
closed (keith.lamothe)
SuzeraJan 15, 2011
 00024361
[AI War 1 / Classic]  Bug - Other
AI Fortresses sometimes shoots their own units.
closed (keith.lamothe)
TollJan 15, 2011
 00021773
[AI War 1 / Classic]  Bug - Other
Rebuilding energy reactors from remains
resolved (keith.lamothe)
FleetJan 15, 2011
 00021693
[AI War 1 / Classic]  Bug - Other
Remains Rebuilders and "Energy Reactor Remains"
resolved (keith.lamothe)
Draco18sJan 15, 2011
 00024055
[AI War 1 / Classic]  Bug - Other
Human Resistance overruns the galaxy in huge force
resolved (keith.lamothe)
eRe4s3rJan 15, 2011
 000243711
[AI War 1 / Classic]  Bug - Other
Siege Starships still fire upon harvesters when they're covered by a harvester exo-shield.TollJan 15, 2011
 00024466
[AI War 1 / Classic]  Suggestion - Game Mechanics
Concentric map generation: Split starting areaSigma7Jan 15, 2011
 00023185
[AI War 1 / Classic]  Bug - Other
Odd spreading pattern when ships try not to collideTollJan 15, 2011