Viewing Issues 26451 - 26500 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00023854
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Remove Requirement that reclaimer must have final hit to reclaim
resolved (keith.lamothe)
TechSY730Jan 15, 2011
 00024496
[AI War 1 / Classic]  Bug - Other
Wormhole moved once I loaded my saveOzymandiazJan 15, 2011
 00024451
[AI War 1 / Classic]  Bug - Other
Cannot use trial on expansionsDraco CretelJan 15, 2011
 00024243
[AI War 1 / Classic]  Suggestion - Game Mechanics
Partial Dampening IgnorelyravegaJan 15, 2011
 00024474
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Game Start Settings - Ship selectionslyravegaJan 15, 2011
 000237524
[AI War 1 / Classic]  Suggestion - Game Mechanics
Greater starting resources please!
considering (Chris_McElligottPark)
zebramattJan 15, 2011
 00024382
[AI War 1 / Classic]  Suggestion - New Features
Fabricator and mk4 factories on a sliderRed SpotJan 15, 2011
 00024403"Destroy E-Network Core Shield Generator" objective mistakenly suggests capturing a planet with a B generator
resolved (keith.lamothe)
matyasbotJan 15, 2011
 00023084
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Spire mining enclosures can be hard to placeBobTheJanitorJan 14, 2011
 00016042
[AI War 1 / Classic]  Gameplay Issue
Spread out the asteroids to prevent building issues.Spikey00Jan 14, 2011
 00013024
[AI War 1 / Classic]  Bug - Other
Added ships all seed in a line if an existing savegame.Chris_McElligottParkJan 14, 2011
 00024356
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Add scorched-earth AI to "ultra-hard" AI listTechSY730Jan 14, 2011
 00024321
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Tachyon Burst Guardian
considering (Chris_McElligottPark)
KDR_11kJan 14, 2011
 00024311
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Engineers should not stick under forcefieldsTechSY730Jan 14, 2011
 000233919
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Zenith Beam Frigate
resolved (keith.lamothe)
mr_lolzJan 14, 2011
 00024293
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Make "My Ships" selection on the galaxy view show only military shipsBobTheJanitorJan 13, 2011
 00024284
[AI War 1 / Classic]  Bug - Other
Remains Rebuilder not rebuilding Energy Reactor on home planet
resolved (keith.lamothe)
BobTheJanitorJan 13, 2011
 000225613
[AI War 1 / Classic]  Bug - Other
Engineers do auto-assist building allied units with more than 1000/s resource drain
resolved (keith.lamothe)
TechSY730Jan 13, 2011
 000237810
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Golems
Option to disallow engineers from fixing broken golems.
resolved (keith.lamothe)
chmjsJan 13, 2011
 00020748
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Marauder pirates come too often and are too well armoured?
resolved (keith.lamothe)
chmjsJan 13, 2011
 000031313
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
New Control Node -- engineers not auto-assist Zenith Trader purchased items
resolved (keith.lamothe)
Winter BornJan 13, 2011
 00024214
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Detailed AI Unit Summary
considering (Chris_McElligottPark)
lyravegaJan 13, 2011
 00023251
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance Suggestion: make Spire fleetships unrepairablemr_lolzJan 13, 2011
 00019911
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
CTRL function to auto-FRD on allied planets
feedback (keith.lamothe)
VinraithJan 13, 2011
 0002397 
[AI War 1 / Classic]  Bug - Other
Engineers still auto-repair Golems on FRD (or just through proximity)
resolved (keith.lamothe)
RealityJan 13, 2011
 00020485
[AI War 1 / Classic]  Bug - Other
AILoopError
closed (keith.lamothe)
Dyers_EveJan 13, 2011
 00023172Cursor in wrong text box in "Notes" window.
closed (keith.lamothe)
chrismJan 13, 2011
 00023889
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Forcefields, Antimatter BomblyravegaJan 13, 2011
 00024172
[AI War 1 / Classic]  Bug - Other
Raid engines always angeredDraco CretelJan 12, 2011
 00022873
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Click alert for more info
considering (keith.lamothe)
FleetJan 12, 2011
 00020861
[AI War 1 / Classic]  Graphical Bug
Fallen Spire plot still secret?
resolved (keith.lamothe)
TollJan 12, 2011
 00019215
[AI War 1 / Classic]  Bug - Other
AI ships caught in a loop
resolved (keith.lamothe)
SalientBlueJan 12, 2011
 00019772
[AI War 1 / Classic]  Bug - Other
Odd patrolling enemy ship
resolved (keith.lamothe)
PineappleSamJan 12, 2011
 00017714
[AI War 1 / Classic]  Bug - Other
Sometimes the Spire Frigate beams don't go all the way
resolved (keith.lamothe)
TollJan 12, 2011
 00003592energy flow from multiple powerstations wrong
resolved (keith.lamothe)
Winter BornJan 12, 2011
 00023839
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Vorticular Cutlasses - Wave Madness - or maybe they just need a bit rebalancingeRe4s3rJan 12, 2011
 00023895
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Military Command Station relatedlyravegaJan 12, 2011
 00024102
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Eye Zombies and Forcefields
resolved (keith.lamothe)
SunshineJan 12, 2011
 0002412 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Flak module for Riot Control Starship?
considering (keith.lamothe)
SunshineJan 12, 2011
 00008576Auto-build CTRLs build twice
resolved (keith.lamothe)
KDR_11kJan 12, 2011
 00016164
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AP not doubling/halving with ship cap = fairly skewed TTKs
resolved (keith.lamothe)
SuzeraJan 12, 2011
 00024091
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make scouts immune to reclamation
resolved (keith.lamothe)
KDR_11kJan 12, 2011
 00020152Random AI type tooltip is wrong.
resolved (keith.lamothe)
Dyers_EveJan 12, 2011
 00024081
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Military Cmd tends to focus fire
resolved (keith.lamothe)
SunshineJan 12, 2011
 00020901AP in stats box in game is not reflective of ship cap change
resolved (keith.lamothe)
SuzeraJan 12, 2011
 00008073Lobby: Unit Info Window partly off screen
resolved (keith.lamothe)
BurnstreetJan 12, 2011
 00023779
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Raiders could use a small improvement
resolved (keith.lamothe)
SunshineJan 12, 2011
 00024026
[AI War 1 / Classic]  Bug - Other
AI Eye Ships not doing anythingBobTheJanitorJan 12, 2011
 00022923
[AI War 1 / Classic]  Graphical Bug
Can't exit menu on 800 x 600 resolution
resolved (keith.lamothe)
PineappleSamJan 12, 2011
 000209727
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Mark III scouts currently render scouting trivial
resolved (keith.lamothe)
VinraithJan 12, 2011