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IDProjectCategoryLast Update
0024671AI War 2Gameplay IssueApr 12, 2021 3:47 pm
ReporterIthuriel0 Assigned To 
Status newResolutionopen 
Product VersionBeta 2.773 Civvies Hotfix 
Summary0024671: Excessive Minor Faction Hunters
DescriptionI'm playing a game against Diff 8 Royal AI with intensity 5 friendly Marauders enabled, and there seems to be far too much threat & hunters generating targeting the Marauders; there is far more threat and hunters against them than there is at me.

Moreover, however, there seems to be some pretty strange spawning going on. I'm occasionally having very strong groups of AI ships spawning in as anti-Marauder Hunter fleet on my worlds. I don't have any saves from before it happens since it seems to be semi-random, but I have a few from right after it happened. In the attached save, there is a big clump of AI ships on Ulrickson, around the wormhole to Moskva. There was no wave declaration against this planet or anything like that, and I know that these ships can't have travelled here through normal space since there are a few turrets on the other side of this WM that haven't been shot at all. Is it a usual mechanic that the AI can just spawn ships out of thin air on player worlds without any warning?
TagsNo tags attached.



Apr 10, 2021 7:20 pm

reporter (633,665 bytes)


Apr 10, 2021 7:29 pm

manager   ~0061079

Do you have a save from shortly before these ships appeared? Once they've appeared figuring out why is hard


Apr 11, 2021 12:10 pm

reporter   ~0061086

My experience has been similar to Ithuriel's in that the hunter fleet has always managed to suppress minor factions of equal difficulty (macrophage, nanocaust, marauders, dyson sphere, though not the dark spire), mustering forces of such strength that it seemed to be conjuring them out of thin air. In one case it built up to 2.2K fleet strength while camping the Dyson Sphere, probably b/c the dyson sphere kept trickling out foes so that particular "NOT AFTER YOU" subfleet never thought its job was done and kept receiving reinforcements. Though I haven't experienced hunter fleet ships spawning on my world, but they've surely torn thru them a number of times on their way to minor faction targets. IMO such fleets shouldn't be allowed to path thru your worlds if they draw on a free or deeply discounted budget, b/c it heavily disincentivizes allowing any minor factions to take worlds between you and the AI--they're simply too great of a liability.


Apr 11, 2021 2:41 pm

manager   ~0061087

If they can't path through your worlds then they'll wind up just sitting around so you have to attack them frontally. I had a ton of bug reports about "Giant hunter fleets on homeworld that are against minor factions".


Apr 12, 2021 12:05 pm

reporter   ~0061092

Can confirm, 400 strength hunter fleets on the AI homeworld since there were a few marauder worlds behind my borders on Diff 7 at 120 AIP. Although I think the bug reported by Ithu was about random hunter fleets suddenly warping in out of thin air without warning to attack minor factions?


Apr 12, 2021 3:47 pm

reporter   ~0061095

Honestly, I'm not certain if there were ships warping out of thin air or not; I was guessing it might be the case, but I only ever saw the after-the-fact. I do know for sure that by now, anti-Marauder Hunters are the only real threat to me in my Diff8 Royal AI game 6 hours in- more than 80% of the forces that I'm fighting consist of them. (Waves are also pretty scary- I'm just talking about already-existing forces).

Issue History

Date Modified Username Field Change
Apr 10, 2021 7:20 pm Ithuriel0 New Issue
Apr 10, 2021 7:20 pm Ithuriel0 File Added: Stupid_Hunter_Spawn.savemet
Apr 10, 2021 7:20 pm Ithuriel0 File Added:
Apr 10, 2021 7:29 pm BadgerBadger Note Added: 0061079
Apr 11, 2021 12:10 pm Apthorpe Note Added: 0061086
Apr 11, 2021 2:41 pm BadgerBadger Note Added: 0061087
Apr 12, 2021 12:05 pm Zweihand Note Added: 0061092
Apr 12, 2021 3:47 pm Ithuriel0 Note Added: 0061095