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IDProjectCategoryLast Update
0010831AI War 1 / ClassicSuggestion - Balance TweaksNov 26, 2013 2:01 am
ReporterTie-Viper Assigned To 
Status newResolutionopen 
Product Version6.010 
Summary0010831: I find it hard to get any realistic use out of Plasma Siege Starships because they move so slowly,
DescriptionIt is quite difficult attempting to use the Plasma Siege Starships as intended. I usually travel with my fleet as a whole and they are ineffective traveling that way because of their speed. Anything that they are designed to go up against gets killed before by the rest of the fleet. Working with them in a small group is also very problematic because of their low speed. The time it takes to try and do anything with them usually results in your small group being overwhelmed by the AI's forces piling up on you.

Obviously this is my best ballpark guess but I think that if they were at least as fast as missile frigates, it might enough to alleviate those two issues. Or maybe faster than frigates but slower that the other starships. Increasing their range would make a difference as well but I would rather them be a little faster than have more range.

I like where the Plasma Siege has come to so far and do not want it to be OP, but as slow as it is now, it feels mostly useless. I have noticed zero difference in fleet effectiveness involving your fleet with or without the PSS. I hope I'm not the only one who wants the PSS to move just a little bit faster. :)
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Aziphos

Mar 6, 2013 7:18 am

reporter   ~0030993

You could use transporters for your Plasma Siege Starships (and other slow vassels).

TechSY730

Mar 8, 2013 4:20 pm

reporter   ~0031023

I have to disagree. I have gotten great use out of the PSSs.
Yea, they are slow, but I expect that in my long range type units that can inflict large amounts of damage. I have found that they can hit so much at once so hard, even though they often arrive to the battle late, they can still get quite a bit of damage and kills in.



Besides, Z bombards are even slower, yet I don't hear people complaining those are underpowered. :P

Faulty Logic

Mar 8, 2013 8:38 pm

reporter   ~0031026

Plasma sieges are medium-range at best at the moment. Z bombards are 8 faster at normal scale.

That said, I definitely get use out of them.

Tie-Viper

Mar 9, 2013 4:30 am

reporter   ~0031029

Since the Z bombards are a special unit, you won't guaranteed have access to them unless you always pick them as your special unit. But you will always have the PSS if you have starships enabled. I wasn't wanting a big speed increase, I was thinking an increase of 8 speed from 36 to 44 on normal caps.

Dazio

Mar 9, 2013 1:06 pm

reporter   ~0031038

Hmmm.

I guess I see them differently.

Because of their AOE and damage under force fields, these are designed for taking out hardened guard posts, not for fleet blob combat.

When I use them I take my plasma siege (and a few escorts) in one control group and give them a move order to take out their target, then in a separate control group, I escort them with my faster units.

As effective as they are in fleet blob combat when they engage that way, they have so much more potential damage when the AOE effect can be brought into play on guard post defenders so I set them up to do that.

Now this is a case of me adapting my strategy to the abilities of the unit, but I see this as a heavy assault unit, not something designed for fleet blob combat so the slow speed is not an issue as their targets are not going anywhere.

Tie-Viper

Mar 9, 2013 5:57 pm

reporter   ~0031058

Last edited: Mar 9, 2013 11:28 pm

Normally I never use them that way. I always seemed to have a lot of difficulty doing that.

Dazio, what would you escort group for them look like typically?

Maybe I have been having more difficulties using them because I wasn't seeing a good method to facilitate their use in that way. Heh... Finding one out might be a bit more imperative considering what has been done to guard posts from the latest patch. :)

TechSY730

Mar 11, 2013 1:45 pm

reporter   ~0031095

Oh, if it is just a tiny speed boost, yea I can get behind that.

Dazio

Mar 11, 2013 2:26 pm

reporter   ~0031096

Tie-Viper: It depends.

Note that this is only when the AI has forces to actually contest the system. If the AI forces count is low I just group everything together and let the blob move at the siege's speed.

If I don't have other starships built, I'll group the missile frigates and sieges and bee-line them for the target with a second grouping of fighters and bombers running around as escort. I'll usually keep the fighters/bombers close so that the siege's can support them while the fighters/bombers soak the damage.

Note that this is a contested system, I'm expecting to lose several fighters/bombers but get the sieges and most of my frigates back to my territory once the target is dead.

If I have other starships, I run the starships as the slow blob escorting the sieges with my faster fleet ships running escort. I'll quite often leave the missile frigates at home in this setup, those are my preferred defensive units for when an AI wave arrives so they are not automatically included in my attacks.

The point of this setup is to get the sieges to their target, get the target destroyed and get my sieges back home safely. The escorts are just their to keep the sieges alive, if the AI forces don't close to attack my sieges I ignore them.

The sieges stay home when I'm attacking a system to clear fleet ships (such as threat) out as that is not what they are designed to do.

Tie-Viper

Mar 11, 2013 8:39 pm

reporter   ~0031101

Last edited: Mar 11, 2013 8:40 pm

Thanks for the info Dazio. I'd still like the PSS to be 8 faster but I'll definitely try that out.

I usually play on the normal caps scale and never on the blitz or epic speed scales. Just out of curiosity, does anybody know how fast the PSS are compared to the missile frigates in the other speed scale options?

Dazio

Mar 12, 2013 10:04 am

reporter   ~0031112

@Tie-Viper: Speed is a straight multiplier so relative speeds stay the same. If the PSS moves at 75% the missile frigates speed, it will move at that percentage on all speed scale options.

TechSY730

Mar 12, 2013 10:06 am

reporter   ~0031113

BTW, this may be fixed. The PSS's speed is being bumped up to that of a missile frigate in version 6.012.

Tie-Viper

Mar 12, 2013 8:20 pm

reporter   ~0031124

Dunno if this report figured into the speed bump up for the PSS or not in 6.012 but either way, my roommate (KnightRAF) and I say thanks Keith. :D

jerith

Nov 26, 2013 2:01 am

reporter   ~0034690

As far as I can tell, this change has already been made. Maybe the ticket should be closed?

Issue History

Date Modified Username Field Change
Mar 3, 2013 2:25 pm Tie-Viper New Issue
Mar 6, 2013 7:18 am Aziphos Note Added: 0030993
Mar 8, 2013 4:20 pm TechSY730 Note Added: 0031023
Mar 8, 2013 8:38 pm Faulty Logic Note Added: 0031026
Mar 9, 2013 4:30 am Tie-Viper Note Added: 0031029
Mar 9, 2013 1:06 pm Dazio Note Added: 0031038
Mar 9, 2013 5:57 pm Tie-Viper Note Added: 0031058
Mar 9, 2013 11:27 pm Tie-Viper Note Edited: 0031058
Mar 9, 2013 11:28 pm Tie-Viper Note Edited: 0031058
Mar 11, 2013 1:45 pm TechSY730 Note Added: 0031095
Mar 11, 2013 2:26 pm Dazio Note Added: 0031096
Mar 11, 2013 8:39 pm Tie-Viper Note Added: 0031101
Mar 11, 2013 8:40 pm Tie-Viper Note Edited: 0031101
Mar 11, 2013 8:40 pm Tie-Viper Note Edited: 0031101
Mar 12, 2013 10:04 am Dazio Note Added: 0031112
Mar 12, 2013 10:06 am TechSY730 Note Added: 0031113
Mar 12, 2013 8:20 pm Tie-Viper Note Added: 0031124
Nov 26, 2013 2:01 am jerith Note Added: 0034690