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IDProjectCategoryLast Update
0011732AI War 1 / ClassicBug - GameplayMay 30, 2013 9:13 am
ReporterWingflier Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version6.035 
Fixed in Version6.038 
Summary0011732: ARS Hacking non-ARS planets still produces deadly response
DescriptionIn my current game, I made the accidental mistake of bringing an ARS Hacker to a non-ARS planet, and boy was I in for a nasty surprise.

Much to my surprise, my friend and I were hit with several new waves at once, while also being the victims of some not-so-fun zombie attacks :P

While the easiest "solution" to this bug is simply not to bring ARS Hackers to non-ARS planets, I've encountered many situations where it happens on accident due to a transport exploding or choosing to bring the ARS ship along with your fleet just in case.

This particular bug has been around for awhile (since the ARS hacking was added to the game), but with the more recent "hacking brutality" changes being added, it seems more significant than it did before.

Save attached. The planet in question is "Hungpar".
TagsNo tags attached.
Internal WeightNew

Activities

Wingflier

May 29, 2013 11:34 am

reporter  

hackingbug.sav (119,691 bytes)

keith.lamothe

May 30, 2013 9:13 am

administrator   ~0032707

Fixed for 6.038, thanks :)

Issue History

Date Modified Username Field Change
May 29, 2013 11:34 am Wingflier New Issue
May 29, 2013 11:34 am Wingflier File Added: hackingbug.sav
May 30, 2013 9:13 am keith.lamothe Internal Weight => New
May 30, 2013 9:13 am keith.lamothe Note Added: 0032707
May 30, 2013 9:13 am keith.lamothe Status new => resolved
May 30, 2013 9:13 am keith.lamothe Fixed in Version => 6.038
May 30, 2013 9:13 am keith.lamothe Resolution open => fixed
May 30, 2013 9:13 am keith.lamothe Assigned To => keith.lamothe