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IDProjectCategoryLast Update
0011777AI War 1 / ClassicSuggestion - New FeaturesJun 3, 2013 7:10 pm
ReporterArnaudB Assigned To 
Status newResolutionopen 
Product Version6.040 
Summary0011777: Blowing/Locking up wormholes
DescriptionAn idea I had after playing on Maze A easy and realistic galaxy:

*Making the player able to take out wormholes connections, definitively. It could help creating choke point, couldn't be canceled so that the disadvantage of not being able to use the wormhole to attack also hurt the player. A special type of warhead could be used for that.
->Could cost some AIP. I had the thoughts that if so the AIP cost could increase with the number of use, so that a player could 'fix' those annoying places without being able to overuse it.
->Could only be used on systems with 2 wormholes so as to avoid abuses. Although being able to "take out" a system from the grid might be interesting too... (Which might be similar to a nuke in those situations)

*Alternatively, which could be used both by the player and the AI:
Being able to lock a wormhole preventing passage by any ship both ways. Would be energy-costly. The AI could become quite annoying by forcing the player to come from another system if it used such a thing.

Between the two idea I still have a preference for the first one for the irremediable side of it. (That and toying with the creation of the Galaxy)
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KDR_11k

Jun 3, 2013 4:18 pm

reporter   ~0032779

Permanent isn't a good idea and TD-style "you must leave one path open" rules feel plain forced and silly. I would at most accept a temporary lockdown but even that must be very limited when the player uses it because of things like Fallen Spire where you don't care that you can't get out as long as the AI can't get in.

ArcDM

Jun 3, 2013 7:10 pm

reporter   ~0032781

On a snake style map this can destroy a game.

Even a temporary effect can be too over powered in the hands of the player, on any map.

Even if isolated planets or chains of planets were to spontaneously develop new wormholes to any of its neighbors, this would bring disaster to game balance.

Issue History

Date Modified Username Field Change
Jun 2, 2013 1:50 pm ArnaudB New Issue
Jun 3, 2013 4:18 pm KDR_11k Note Added: 0032779
Jun 3, 2013 7:10 pm ArcDM Note Added: 0032781