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IDProjectCategoryLast Update
0011921Skyward CollapseGameplay IssueJul 3, 2013 3:34 pm
ReporterPepisolo Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.401 Bandit Suppression 
Fixed in Version1.402 Man The Defenses! 
Summary0011921: During Monster Pandemonium, monsters aren't announced in playback
DescriptionNot sure if this is intentional or not, but when Monster Pandemonium hits, the monsters aren't announced with a "bong" sound or centered on. I would prefer it if they were, it would be more epic.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Jul 3, 2013 3:34 pm

administrator   ~0033061

Thanks!

* Entities spawned or converted by the following effects now do the gong sound and look at the new entities (like most other new entities do):
** Bune converting enemy.
** Eldhrimnir
** Odin
** Tartarus Rising
** Labyrinth
** NOT Yggdrasil, because that would be insanity.
** Tyr's Sword
** Hera's Diadem
** NOT Idunn's Sviagris, because again: insanity.
** Idunn's Eitr
** Skadi's Wolf
** Athena's Owl
** Monster Pandemonium
** Elven War
** Escaped Giants
** Horsepocalypse
** Siegfried Is Hired

Issue History

Date Modified Username Field Change
Jul 3, 2013 2:54 pm Pepisolo New Issue
Jul 3, 2013 3:34 pm Chris_McElligottPark Internal Weight => New
Jul 3, 2013 3:34 pm Chris_McElligottPark Note Added: 0033061
Jul 3, 2013 3:34 pm Chris_McElligottPark Status new => resolved
Jul 3, 2013 3:34 pm Chris_McElligottPark Fixed in Version => 1.402 Man The Defenses!
Jul 3, 2013 3:34 pm Chris_McElligottPark Resolution open => fixed
Jul 3, 2013 3:34 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue