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IDProjectCategoryLast Update
0011935AI War 1 / ClassicSuggestion - AI Behavior And TacticsJul 8, 2013 6:13 pm
ReporterShrugging Khan Assigned To 
Status newResolutionopen 
Summary0011935: Actual Special Forces
DescriptionIdea coming from: http://www.arcengames.com/forums/index.php/topic,13547.0/topicseen.html

This was originally just meant as a joke, but it could just as well be meant seriously.

I suggest more proactive offensive AI behaviour that does not just amount to "send stuff to die at the whipping boy". To be more precise, stealth AI fleets that actively seek to hide their movements by killing off tachyon units or evading them, by going into stand-down mode and hiding when a superior human force is present, and that might eventually sabotage key human facilities or even create bases of operation within player territory.

I'll leave the details to others, consider this one a suggestion on the general idea.
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TechSY730

Jul 7, 2013 3:42 pm

reporter   ~0033083

This actually sounds a lot like hybrid behavior, though some of what you said could be implemented into hybrids to make them do their "stuff" smarter.

Shrugging Khan

Jul 8, 2013 6:13 pm

reporter   ~0033095

Does everything smart have to be tied to the hybrids? The rest of the AI forces will end up feeling inadequate!

Issue History

Date Modified Username Field Change
Jul 5, 2013 4:43 am Shrugging Khan New Issue
Jul 7, 2013 3:42 pm TechSY730 Note Added: 0033083
Jul 8, 2013 6:13 pm Shrugging Khan Note Added: 0033095