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IDProjectCategoryLast Update
0012017AI War 1 / ClassicSuggestion - Interface Ideas - Resource Management and ConstructionJul 30, 2013 2:59 pm
ReporterRanakastrasz Assigned To 
Status newResolutionopen 
Product Version7.009 
Summary0012017: Reverse Assist Logic
DescriptionInstead of engineers assisting the project (Construction, not training) with the least workers, instead assist that with the most engineers already on it.
That way, massed projects, such as turrets, will partially finish without your manual intervention after you place them, by telling the engineers to, all, manually assist one at a time, so as to ensure some are finished as quickly as possible, rather than all of them being at 95% when the enemy fleet comes by and kills them.

This would be a simple change, almost purely beneficial (Travel time being the only issue, as in that case it might take longer)

May or may not apply to Factories, as they have a limit as to how fast they can build. Only use rule when buildpower is below 10 on factories?

Generally, limiteding buildpower assigned to 10 before spreading may be a good idea, so as to avoid massive overbuild (like overkill, but with construction)
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Date Modified Username Field Change
Jul 30, 2013 2:59 pm Ranakastrasz New Issue