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IDProjectCategoryLast Update
0001219AI War 1 / ClassicBug - OtherDec 20, 2010 7:02 pm
ReporterTheDeadlyShoe Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.030 
Fixed in Version4.053 
Summary0001219: Riot Control Starships cause AI issues with taking ships out of low power mode
DescriptionIt took me a while to pin down while this was happening, but something about Riot Control Starships causes AI ships (particularly bombers) to never leave low-power mode when attacking. My guess it has to do with the forcefield. The issue is somewhat masked because a tazer blast, being AOE, hits everything nearby which knocks ships out of low power mode. But, sending simply Mk I RCS to an enemy world showed the problem.

The included save has an example located in the Orimeco system, north of the HW.

(while i'm at it, are Laser modules really supposed to have such drastically lower damage potential than machineguns? Their only advantage appears to be range and potential to bring engines to lower %.)
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Activities

TheDeadlyShoe

Nov 9, 2010 6:50 pm

reporter  

Riots Offline.sav (630,254 bytes)

TheDeadlyShoe

Nov 9, 2010 6:50 pm

reporter  

lowpower.jpg (122,182 bytes)   
lowpower.jpg (122,182 bytes)   

Chris_McElligottPark

Dec 20, 2010 7:02 pm

administrator   ~0006535

I think that this has since been fixed -- or if not, a fix that is in 4.053 should do it.

Issue History

Date Modified Username Field Change
Nov 9, 2010 6:50 pm TheDeadlyShoe New Issue
Nov 9, 2010 6:50 pm TheDeadlyShoe File Added: Riots Offline.sav
Nov 9, 2010 6:50 pm TheDeadlyShoe File Added: lowpower.jpg
Nov 9, 2010 6:51 pm TheDeadlyShoe Description Updated
Dec 20, 2010 7:02 pm Chris_McElligottPark Note Added: 0006535
Dec 20, 2010 7:02 pm Chris_McElligottPark Status new => resolved
Dec 20, 2010 7:02 pm Chris_McElligottPark Fixed in Version => 4.053
Dec 20, 2010 7:02 pm Chris_McElligottPark Resolution open => fixed
Dec 20, 2010 7:02 pm Chris_McElligottPark Assigned To => Chris_McElligottPark