View Issue Details

IDProjectCategoryLast Update
0012324Bionic DuesSuggestionSep 12, 2013 11:11 am
ReporterHistidine Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.907 Start Of Alpha Round 2 
Fixed in Version0.908 
Summary0012324: Move starting Stealth Generator effects to intrinsic exo bonuses
DescriptionBecause a Mk I Stealth Generator that outclasses anything you'll get for the rest of the game feels a little silly.

(note that this change will have a gameplay effect, specifically freeing up a Propulsion slot for another module)
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Sep 12, 2013 11:11 am

administrator   ~0033534

Thanks!

* Rather than getting a piece of loot that provides hacking points, the science computers just get an inherent 6 hacking points. This is more powerful, and simpler for the player.

* Rather than getting an incredibly-unusually-good stealth generator at the start of the game, each exo now gets those same stealth points and consecutive turns as inherent effects. That both feels more natural and frees up one of the propulsion slots for other stuff later on.

Issue History

Date Modified Username Field Change
Sep 12, 2013 10:48 am Histidine New Issue
Sep 12, 2013 11:11 am Chris_McElligottPark Internal Weight => New
Sep 12, 2013 11:11 am Chris_McElligottPark Note Added: 0033534
Sep 12, 2013 11:11 am Chris_McElligottPark Status new => resolved
Sep 12, 2013 11:11 am Chris_McElligottPark Fixed in Version => 0.908
Sep 12, 2013 11:11 am Chris_McElligottPark Resolution open => fixed
Sep 12, 2013 11:11 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion