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IDProjectCategoryLast Update
0012359Bionic DuesGUISep 13, 2013 3:56 pm
ReporterGrimerX Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version0.907 Start Of Alpha Round 2 
Summary0012359: Sensor vs LOS vs Fog of War mechanic initially confusing
DescriptionLOS was pretty clear. No issues there.
Sensor range I didn't get at first. It wasn't clear to me why I could see x squares up and down but only y to the right. I thought maybe it had to do with sensors passing through walls and such.
I was also expecting sensors to maintain their range whether or not I had visited a square. I expected things outside my sensor range to fade into fog-of-war.
I can that the 'once visible, always perfect info' mechanic has some tie to the 'whistle' mechanic, so understand it's not a straightforward request to introduce fog-of-war for things outside the present sensor range.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Sep 13, 2013 3:56 pm

administrator   ~0033655

Not having the intel after you've visited it is something I considered, and we did do it that way at one point, but then you have to have a different way for representing four levels of LOS: current vision, in-sensor, seeen-but-no-sensor, and never-seen. That gets incredibly visually complex fast, and just doesn't feel right, so we changed it to this.

Issue History

Date Modified Username Field Change
Sep 13, 2013 12:17 am GrimerX New Issue
Sep 13, 2013 3:56 pm Chris_McElligottPark Internal Weight => New
Sep 13, 2013 3:56 pm Chris_McElligottPark Note Added: 0033655
Sep 13, 2013 3:56 pm Chris_McElligottPark Status new => closed
Sep 13, 2013 3:56 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 13, 2013 3:56 pm Chris_McElligottPark Resolution open => won't fix
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI