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IDProjectCategoryLast Update
0013583The Last FederationBug - OtherApr 3, 2014 12:29 pm
ReporterGenScorpius Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version0.816 (Combat Clarity! Six Abilities!) 
Summary0013583: power management bars setting change during the execution phase
DescriptionIn the planning phase I have the default power distribution but when I execute it switches to a previous setting e.g. from 5/5/5 to 7/1/4 just to be 5/5/5 again in the next turn.
TagsNo tags attached.
Internal WeightNew

Activities

GenScorpius

Apr 3, 2014 12:12 pm

reporter  

AutosavePreMission.save (666,727 bytes)

Chris_McElligottPark

Apr 3, 2014 12:17 pm

administrator   ~0035470

Yep!

     The power management stuff has some handy built-in automatic management to save you from having any inclination to try and fiddle with them every turn to be "optimal" (we're looking at you, manufacturies and energy producers in AI War).
        If you are not attacking that turn, and your shields are not at full, it redirects as much of your attack energy as possible to your shields to help them recharge.
        If your shields are at full at the start of that turn, it redirects as much of your shield energy as possible to your guns.
        If you did not give a movement order to your ship, then it redirects your movement energy in as even a split as possible between your attack and shields.
        Why does nothing redirect to movement? Because by this point you have already set your course, and redirecting movement would only mess up your course.
        All of this also helps to make your boosts very pleasingly contextual, because for the bulk of turns you would never want to fiddle with them at all, since they would automatically do the best thing for you. But when you have a different playstyle from usual, or want extreme maneuverability at the expense of shields (hey, you expect to not get hit, let's say), then you have that power now.

GenScorpius

Apr 3, 2014 12:28 pm

reporter   ~0035474

Good to know but at first glance it looked like a bug. ;)
Perhaps there should be a notification about that behaviour to the player to avoid confusion, probably best together with other info in a nice tutorial. :)

Chris_McElligottPark

Apr 3, 2014 12:29 pm

administrator   ~0035475

Yep, it is planned during the tutorial -- thanks! :)

Issue History

Date Modified Username Field Change
Apr 3, 2014 12:12 pm GenScorpius New Issue
Apr 3, 2014 12:12 pm GenScorpius File Added: AutosavePreMission.save
Apr 3, 2014 12:17 pm Chris_McElligottPark Internal Weight => New
Apr 3, 2014 12:17 pm Chris_McElligottPark Note Added: 0035470
Apr 3, 2014 12:17 pm Chris_McElligottPark Status new => closed
Apr 3, 2014 12:17 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 3, 2014 12:17 pm Chris_McElligottPark Resolution open => no change required
Apr 3, 2014 12:28 pm GenScorpius Note Added: 0035474
Apr 3, 2014 12:29 pm Chris_McElligottPark Note Added: 0035475