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IDProjectCategoryLast Update
0013815The Last FederationBug - GameplayApr 12, 2014 10:42 am
ReporterHistidine Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.856 (Documented Actions/Deals!) 
Fixed in Version0.857 (RCI Dispatches, Combat Balance, Tutorials) 
Summary0013815: Battle unwinnable because enemy flagships can't spawn
DescriptionIn the attached save, I'm attacking Burlust armadas on their homeworld. I need to kill four flagships, but none of them can spawn because the battle is full.
TagsNo tags attached.
Internal WeightNew

Activities

Histidine

Apr 12, 2014 3:19 am

reporter  

tlf_battle_noProceed.save (505,133 bytes)

Chris_McElligottPark

Apr 12, 2014 10:42 am

administrator   ~0035824

Thanks!

* Fixed an issue where it was possible to have an unwinnable battle when there were a lot of flagships, because of the flagship throttling making it so that a given side had no flagships able to spawn, but you had to kill those same flagships. Ugh!
** The game now ensures that if a side has any remaining flagships, it will ALWAYS have at least two of them visible, no exceptions.

Issue History

Date Modified Username Field Change
Apr 12, 2014 3:19 am Histidine New Issue
Apr 12, 2014 3:19 am Histidine File Added: tlf_battle_noProceed.save
Apr 12, 2014 10:42 am Chris_McElligottPark Internal Weight => New
Apr 12, 2014 10:42 am Chris_McElligottPark Note Added: 0035824
Apr 12, 2014 10:42 am Chris_McElligottPark Status new => resolved
Apr 12, 2014 10:42 am Chris_McElligottPark Fixed in Version => 0.857 (RCI Dispatches, Combat Balance, Tutorials)
Apr 12, 2014 10:42 am Chris_McElligottPark Resolution open => fixed
Apr 12, 2014 10:42 am Chris_McElligottPark Assigned To => Chris_McElligottPark