View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0013892 | The Last Federation | Gameplay Issue | Apr 12, 2014 6:38 pm | Apr 12, 2014 7:34 pm | |
Reporter | Pepisolo | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.856 (Documented Actions/Deals!) | ||||
Summary | 0013892: Some interesting general feedback about the Starmap -- COLLATED FEEDBACK | ||||
Description | "Starmap -- Some very solid work here, and of course this is the premise and meat of the game. I have run into several small issues. First, in two test games, most races have very poor planetary suitability. In one game only a single race ever had more than 5m population on their planet (guess who I allied with early?). Also, it's somewhat unclear where the races get their ships from, at one point I kept attacking one race, doing ten attack missions in a row, and each time it merely regenerated to 2 flotillas instantly after I killed one. This was while a massive force of my allies was besieging their planet. While that is fine, checking their planet, they never appeared to have any reserves. Transparency is important in grand strategy, I don't think their shipbuilding program (with all 1m population) was actually able to keep up with my mass slaughter. Equally races seemed to have very arbitrary numbers of ships, which increased and decreased irrespective of their economy or situation. The thoraxians, for example, less than 20 seconds after achieving spaceflight, had more ships than the other 5 races combined (again with 1m population). Perhaps if it was easier to understand where they were getting those ships, it might be easier to do the grand balancing act this game is meant to be about." "It seems it is possible to have half the races with more than 1m population. Randomly generating games, however, it seems it's way too easy to have horrible suitability, which currently makes the game less enjoyable, as when that happens nothing else happens. The Hatred issue seems to still be an issue, and I find myself taking sides rather permanently. In this game, it would seem that there should be situations where I don't want either side to win a war, and I've yet to see that. Basically impossible to ever take sides against someone you want to butter up. Perhaps a decay mechanic for influence, both positive and negative? Have you guys already tried this?" -- Malorn Source: http://www.arcengames.com/mantisbt/view.php?id=13886 "-Many options feel like they just don't do anything. It feels like the options that have the most effect have the least effort needed to do (such as assassinating the Thoraxian hive queen), and the options that need lots of effort (anything involving combat) really don't do much. -Very few events - It just felt like nothing actually happened for long time. I could just park myself on a planet and help build ships continuously without anything really going on. -I feel that too much time is just spent waiting for things to happen." -- Orelius Source:http://www.arcengames.com/forums/index.php/topic,15160.0.html I realise this is a bit of a mix of different points. If I get other similar feedback worth reporting I'll trim this a bit. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 12, 2014 6:38 pm | Pepisolo | New Issue | |
Apr 12, 2014 7:08 pm | Pepisolo | Description Updated | |
Apr 12, 2014 7:34 pm | Pepisolo | Summary | Some interesting general feedback about the Starmap => Some interesting general feedback about the Starmap -- COLLATED FEEDBACK |
Apr 12, 2014 7:34 pm | Pepisolo | Description Updated | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |