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IDProjectCategoryLast Update
0014440The Last FederationGameplay IdeaApr 29, 2014 1:32 pm
ReporterMisery Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.002 (Tech Acquisitions And Planetary Attacks) 
Fixed in Version1.005 Beta (Holy Smokes It's Big) 
Summary0014440: Topic: "Alternate Combat Mode/autoresolve?"
DescriptionI am copy-pasting this from a topic on the forums with this name, to make it easier to notice via Mantis here:

Okay, I'll try to keep this shorter than usual so you dont have to spend a damn silly amount of time reading it. This isnt JUST about the auto-resolve, yet still relates to it, as there's a number of things that I think, for some players, makes the auto-resolve more attractive than it otherwise would be.

So, here are my thoughts on it, after spending who knows how many hours with the combat section of the game. As the gameplay goes, I think you've come up with a winner here. The basic mechanics of combat... the movement, all the bullets and enemy patterns, the abilities, all of that stuff.... needs no changes. Sure, there'll be some that dont like it, but it's utterly impossible to change that fact. There are more than enough that DO like it, so I'm sticking with the fact that it came out well. Came out very well, actually. It breaks up the main gameplay wonderfully, which is a good thing.

That being said, there are some aspects of it that can make battles as a whole a bit unsatisfying. For example, there's not enough careful decision-making during combat. Like, do I go over here and save this important ally ship that's holding these guys off, or do I go and stop them from attacking this space station over here? This sort of thing needs to be enhanced. It's something that would not change any of the core mechanics... so you're not going to irritate fans of the battle system... but it would offer more MEANING to the battles in an overall sense, in an "Okay, I did that battle, and I ACCOMPLISHED something important by doing so".

In addition, certain situations that become more and more prevalent as the game goes on can make things seem a bit futile at times. Not futile as in "I cannot possibly win this battle", but moreso in a "I can win this, but the enemy force still has over 1000 armadas left to wreck planets with... am I really accomplishing anything here?" Somehow, this aspect needs to be enhanced. I can think of a number of possible ways to do this, and I can go into detail with that set of suggestions if you'd like, but one way or another, enhancing this aspect of it would make things even more satisfying. It'd mean that even very late in the game, what you do has real impact.

Finally, getting into the auto-resolve bit, I agree whole-heartedly that this seriously should be a priority to add to the game. It's not JUST a matter of it being for the players that just dont like the combat, but it could help the players that DO like it as well. For example, if I'm going into a mission to defend an outpost, and I know there's gonna be just one ship, and I know there's an absolute 100% chance that he will have no hope against me, well... that battle just isnt very exciting. I'd rather be doing the more awesome fights, instead of essentially spending 5 minutes just to stomp one Goomba. That's not very exciting or fun, wheras taking part in a big battle with like 5-6 flagships on each side and turrets and everything IS fun. The player could do less of the sad and easy, and more of the crazy but satisfying.

There's one thing I'd really like to see in addition to this though: A pre-battle screen. When I go to enter combat, I'd love to see a listing of what kinds of flagships there will be and how many, as well as a list I can check of all of the battle-related techs that the enemy race has. With those being very important now, it'd be a great way to check and see if I"m powerful enough that I think I can take them down, without having to stare at the overall tech grid for 5 minutes first. It'd also go along with the game's overarching theme of giving you LOTS of graphs and lists so you can get any info you want easily. I think this bit would help alot.


Soooooo, there ya go. I'll stick this into Mantis too, I think, to make it easier.
TagsNo tags attached.
Internal WeightNew

Activities

Mick

Apr 22, 2014 7:20 pm

reporter   ~0036472

I agree with a lot of this.

topper

Apr 22, 2014 10:39 pm

reporter   ~0036508

I agree too. The combat system foundation is good, it just needs a little more refinement and meaning. And perhaps a way for people to bypass it more often.

Issue History

Date Modified Username Field Change
Apr 22, 2014 6:48 pm Misery New Issue
Apr 22, 2014 7:20 pm Mick Note Added: 0036472
Apr 22, 2014 10:39 pm topper Note Added: 0036508
Apr 29, 2014 1:32 pm Chris_McElligottPark Internal Weight => New
Apr 29, 2014 1:32 pm Chris_McElligottPark Status new => resolved
Apr 29, 2014 1:32 pm Chris_McElligottPark Fixed in Version => 1.005 Beta (Holy Smokes It's Big)
Apr 29, 2014 1:32 pm Chris_McElligottPark Resolution open => fixed
Apr 29, 2014 1:32 pm Chris_McElligottPark Assigned To => Chris_McElligottPark