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IDProjectCategoryLast Update
0014818The Last FederationGameplay IssueJan 23, 2015 1:28 pm
ReporterDrak Assigned To 
Status consideringResolutionopen 
Product Version1.008 (Hotfix) 
Summary0014818: I don't like that combat ends without my say-so
DescriptionI don't like how the combat immediately ends once the primary objective is completed, sometimes I'd like to stick around for a turn or two (for instance, to pick up pilots from the last mothership(s) destroyed) and that I don't even have the OPTION to stick around bothers me. Having a "End Battle" button that is disabled unitl primary objectives are completed would be my proposed solution. Clicking on it while "disabled" would toggle on/off the auto escape upon completion behavior (possibly indicated by highlighting it red or with an ant-trail border, etc). A setting in the main game settings that changes its "default" state would be nce also. (ie whether auto escape is on or off by default at the start of combat).
TagsNo tags attached.
Internal Weight

Relationships

related to 0014536 considering Auto-pickup of any escape pods of the last ship 

Activities

bos

Apr 30, 2014 6:05 pm

reporter   ~0037080

I like it, yeah you miss a couple pilot but that bam, zoom is pretty satisfying.

Drak

Apr 30, 2014 6:14 pm

reporter   ~0037082

Perhaps the "Withdraw" button could become "Victory" once the objectives are complete, allowing a victorious withdraw at any time upon objective completion (and also giving a clear indicator of said victorious state once achieved). The ant trail border around the withdraw button to indicate the "auto withdraw on victory" state would be nice, and this auto state could be toggled via right clicking the withdraw button. Once victory has been achieved, turning on auto victory should have you leave after the resolution of your current actions (ie after moving/firing weapons, but before the next waiting for commands phase began), and left clicking it should whisk you away immediately (even during the "giving orders" phase).

Drak

Apr 30, 2014 6:16 pm

reporter   ~0037083

Yeah, I'm not saying get rid of it entirely, for MOST battles that's the effect you want. All I'm suggesting is the OPTION to do otherwise. :)

Karrade

Jan 23, 2015 1:19 pm

reporter   ~0039879

I think it's related to the fact you can damage the planet during the battle, by killing a structure.

Whereas if you wait till the end, it takes the challenge out of it a bit. Perhaps make planet tied structures unkillable after the last enemy ship is destroyed?

Issue History

Date Modified Username Field Change
Apr 30, 2014 6:02 pm Drak New Issue
Apr 30, 2014 6:02 pm Drak Severity minor => feature
Apr 30, 2014 6:05 pm bos Note Added: 0037080
Apr 30, 2014 6:14 pm Drak Note Added: 0037082
Apr 30, 2014 6:16 pm Drak Note Added: 0037083
May 5, 2014 3:44 am Drak Relationship added related to 0014536
Jan 23, 2015 1:19 pm Karrade Note Added: 0039879
Jan 23, 2015 1:28 pm Chris_McElligottPark Status new => considering