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IDProjectCategoryLast Update
0001490AI War 1 / ClassicBug - OtherNov 20, 2010 2:35 pm
ReporterLancefighter Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.037 
Summary0001490: Spire signals always at homeworld
DescriptionBasically that - i started a new game on maze d type, and the first two 'away' signals have both happened on my homeworld
TagsNo tags attached.
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Lancefighter

Nov 19, 2010 10:02 pm

reporter   ~0004029

Of random note, it MIGHT have something to do with any logic set to avoid black hole machines - i currently have one exit out of my space, into a black hole machine.

keith.lamothe

Nov 19, 2010 10:13 pm

administrator   ~0004030

I didn't tell it anything about black hole machines. But I think I know what the problem is, thanks.

wyvern83

Nov 19, 2010 10:14 pm

reporter   ~0004031

Last edited: Nov 19, 2010 10:14 pm

That black hole machine will come in handy. (seed #?)

Lancefighter

Nov 19, 2010 10:18 pm

reporter   ~0004032

seed 227539063, starting with spire blade spawners, on a 70 planet map

http://dl.dropbox.com/u/3569927/Screenshot_2010_11_19_22_17_13.png

should look like that

Lancefighter

Nov 19, 2010 10:21 pm

reporter   ~0004033

awww, the reguees are sending me 3 jumps away.

Looks like its time to break down that black hole system

keith.lamothe

Nov 19, 2010 10:24 pm

administrator   ~0004034

Yea, I think it's just the first two, because of some code I put in trying to patch up some cross-version discrepancies.

Have fun with your shard recovery mission ;)

FYI, I just finished implementing the end of episode 9/10, which is also the end of the game :) Just writing journal texts now, and then got a couple crash-ish bugs to look at...

Lancefighter

Nov 19, 2010 10:27 pm

reporter   ~0004035

Awesome :D A feasible alternate win path?

keith.lamothe

Nov 19, 2010 10:31 pm

administrator   ~0004036

Actually, two new ways to win, though one of them is more dramatically new than the other.

wyvern83

Nov 19, 2010 10:36 pm

reporter   ~0004037

'dramatically new' has a very interesting tone to it, I look forward to it.

Lancefighter

Nov 19, 2010 10:38 pm

reporter   ~0004039

Oh indeed, this sounds most intriguing

keith.lamothe

Nov 19, 2010 10:45 pm

administrator   ~0004040

You know how quite a few players are having grief over how much trouble the Spire are causing them in the form of those intense special AI attacks? As the journals say, that's largely because the Spire just don't psychologically fit with the whole "guerrilla warfare" thing that the Humans are bound to. So it's a bit of a bull-in-a-china-shop situation and the AI isn't amused. Nor are the human commanders, judging by player reactions ;)

Well, if you manage to survive and succeed in advancing the progression far enough, the Spire get to show just exactly why they prefer fighting their way ;)

Lancefighter

Nov 19, 2010 10:59 pm

reporter   ~0004041

but.. bulls in china shops dont break anything, according to mythbusters :p

keith.lamothe

Nov 19, 2010 11:20 pm

administrator   ~0004042

Ok, I'll give you that. They're more like frozen chickens fired at glass sheets or windshields.

keith.lamothe

Nov 20, 2010 1:58 pm

administrator   ~0004090

Ok, that's actually working as designed, I changed it a while ago to _really_ try hard to not send you to or through a mkIV world on the first two recovery missions.

I can change that (to prefer sending you through a IV compared to sending you to your own space), but do you really want me to? ;D

Lancefighter

Nov 20, 2010 2:13 pm

reporter   ~0004092

ah

thats awfully kind of you..

While im reluctant to say this, it might be better if you just have it stop at the mk4 world - as in, itll send me into the mk4 world to get the signal, but never farther (until the shard for colonyship mission.. Which I might propose that it treats a mk4 world as two worlds for counting)

I guess I wont argue with getting easy signals once in a while, so its probably best I keep quiet on this ;)

keith.lamothe

Nov 20, 2010 2:32 pm

administrator   ~0004096

I think it's fine as-is, it's only the first two signals that are "nice" in that way, and if you're bottlenecked by a mark IV planet having those spire frigates is a courtesy from the game to you ;)

Lancefighter

Nov 20, 2010 2:35 pm

reporter   ~0004099

ok then, I can accept that :)

Issue History

Date Modified Username Field Change
Nov 19, 2010 10:01 pm Lancefighter New Issue
Nov 19, 2010 10:02 pm Lancefighter Note Added: 0004029
Nov 19, 2010 10:13 pm keith.lamothe Note Added: 0004030
Nov 19, 2010 10:14 pm wyvern83 Note Added: 0004031
Nov 19, 2010 10:14 pm wyvern83 Note Edited: 0004031
Nov 19, 2010 10:18 pm Lancefighter Note Added: 0004032
Nov 19, 2010 10:21 pm Lancefighter Note Added: 0004033
Nov 19, 2010 10:24 pm keith.lamothe Note Added: 0004034
Nov 19, 2010 10:27 pm Lancefighter Note Added: 0004035
Nov 19, 2010 10:31 pm keith.lamothe Note Added: 0004036
Nov 19, 2010 10:36 pm wyvern83 Note Added: 0004037
Nov 19, 2010 10:38 pm Lancefighter Note Added: 0004039
Nov 19, 2010 10:45 pm keith.lamothe Note Added: 0004040
Nov 19, 2010 10:45 pm keith.lamothe Assigned To => keith.lamothe
Nov 19, 2010 10:45 pm keith.lamothe Status new => assigned
Nov 19, 2010 10:59 pm Lancefighter Note Added: 0004041
Nov 19, 2010 11:20 pm keith.lamothe Note Added: 0004042
Nov 20, 2010 1:58 pm keith.lamothe Note Added: 0004090
Nov 20, 2010 1:58 pm keith.lamothe Status assigned => feedback
Nov 20, 2010 2:13 pm Lancefighter Note Added: 0004092
Nov 20, 2010 2:13 pm Lancefighter Status feedback => assigned
Nov 20, 2010 2:32 pm keith.lamothe Note Added: 0004096
Nov 20, 2010 2:32 pm keith.lamothe Status assigned => resolved
Nov 20, 2010 2:32 pm keith.lamothe Resolution open => fixed
Nov 20, 2010 2:35 pm Lancefighter Note Added: 0004099