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IDProjectCategoryLast Update
0001493AI War 1 / ClassicBug - OtherNov 24, 2010 9:08 am
ReporterWinter Born Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0001493: This is probably a bug that the "last wave size" is being set from the counterattacks, when it should not be.
DescriptionWave Sizes to large

This is probably a bug that the "last wave size" is being set from the counterattacks, when it should not be. Can you mantis that?

from
http://www.arcengames.com/forums/index.php/topic,7676.msg64258.html#msg64258


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unclean

Nov 20, 2010 1:58 am

reporter   ~0004045

I started a game to test this, and can confirm. I can cough up some saves if they'd be useful.

Moonshine Fox

Nov 20, 2010 3:42 am

reporter   ~0004049

I'd say this is a major issue, since it tosses balance out the door.

Winter Born

Nov 20, 2010 10:21 am

reporter   ~0004062

NP Moonshine.

Unclean, a before/after set of saves would not hurt. Ty

Chris_McElligottPark

Nov 20, 2010 11:22 am

administrator   ~0004067

Looking at the code, I can't see what would cause this. If someone has a before save in particular, that would be really helpful.

NickAragua

Nov 20, 2010 12:28 pm

reporter   ~0004073

It may also be the case that 'last wave size' gets set higher than intended if the ships in the previous wave were "small fries" (microfighters, etc.), i.e. had a wave size multiplier.

NickAragua

Nov 20, 2010 12:45 pm

reporter  

NickAragua

Nov 20, 2010 12:45 pm

reporter  

NickAragua

Nov 20, 2010 12:49 pm

reporter   ~0004074

I uploaded two saves:
One before I blow up a counterattack post, ("pre attack"), the second ("extra wave") after I blow it up and a wave gets declared. The standard 2000 cloaked ship counter attack, and the incoming 500 frigates right afterwards.

Also, the wormholes in the system where my eyebots are seem to have two wormhole guard posts per wormhole for some reason.

Chris_McElligottPark

Nov 20, 2010 1:24 pm

administrator   ~0004080

Nick, what you describe in your last post sounds like everything is working as intended.

Moonshine Fox

Nov 20, 2010 1:46 pm

reporter   ~0004086

Aye, what Nick describes sounds as intended. The save I provided in the above forum post is unfortunately the only one I have of the incident.

What bothered me with it wasn't the numbers themselves, but the odd numbering (way to not make sense).

Waves were steadily at 250-300, usually bombers and chameleons with accompanying starships.

Mk III Guardpost pops, announces a 1001 Deflector Drone wave at my home planet in 15 minutes.

At roughly 3 minutes left, another 1001 wave gets announced, 1001 Deflector Drones also to my home planet, IN ADDITION to a 783 Bomber wave, also to my home planet. No wonder they hit my planet, it was the only one with a gate at the time. Both waves are normal wormhole waves with a 3 minute timer.

Guardpost wave spawns, just a minute before the other two. It's comprised of roughly 50% Mk III fighters and chameleons (not Deflectors).

The other two waves arrive simultaneously through the wormhole. Correctly 700+ bombers and over a thousand deflector drones. My station goes pop soon after.


My issue with this are the two following waves. The counterwave is normal, expected (and tough), but why did I get 780 bomber and 1000+ Deflectors when every wave prior to this had been no more than 300 tops? (Granted, I had had "double waves" where I had a total of 600 ships, but still in two waves of 300 each.)

Chris_McElligottPark

Nov 20, 2010 1:52 pm

administrator   ~0004087

Right -- Moonshine, what you were describing did indeed sound funky, but I don't see anything in the code that looks amiss. So if anyone comes up with a "before" save at some point in the future, that would be helpful, otherwise this might be some sort of fluke. Such as: are you sure there were no raid engines around that got triggered here, for instance?

Moonshine Fox

Nov 20, 2010 2:08 pm

reporter   ~0004091

Yes, 95% sure. We scouted the surrounding planets very carefully. I've been known to miss such things earlier, but I'm almost completely sure there were no funky things nearby.

The two "follow-up" waves came with roughly the same interval as earlier waves, so their _appearance_ as such wasn't strange, just their relative sizes compared to earlier waves.

I will probably play a bit with either Sammy or King in the coming days/weeks (Yay free time!) so I'll be on the lookout for issues like these.

Winter Born

Nov 20, 2010 6:40 pm

reporter   ~0004124

Unclean has some saves he offered to upload earlier in this thread

unclean

Nov 20, 2010 7:16 pm

reporter   ~0004125

Last edited: Nov 20, 2010 7:31 pm

Okay, here are the saves from my test game.

wave1.sav shows the first wave in the game, with 23 ships
wave2.sav shows the counterattack wave at 960 ships
wave3.sav shows the second normal wave which has strangely jumped to 1,001 ships

For save 3 I had just killed the command station on an MKIV world to trigger the attack, so that also might have something to do with it.

Anyways something is definitely off. I've been seeing the exact same thing Moonshine Fox has in my other game, with waves jumping to 1,001 early and staying there for the rest of the game. Only have an "after" save from that one, though.

unclean

Nov 20, 2010 7:16 pm

reporter  

wave1.sav (185,039 bytes)

unclean

Nov 20, 2010 7:16 pm

reporter  

wave2.sav (194,082 bytes)

unclean

Nov 20, 2010 7:17 pm

reporter  

wave3.sav (193,314 bytes)

TechSY730

Nov 22, 2010 2:53 pm

reporter   ~0004233

Last edited: Nov 22, 2010 2:54 pm

Should this be marked as high priority? This is pretty game breaking.

keith.lamothe

Nov 22, 2010 3:09 pm

administrator   ~0004235

Loading wave3.sav, the wave is actually of mkIV ships, and comes from deep space, so it really does think it is a counter-attack wave.

keith.lamothe

Nov 22, 2010 3:15 pm

administrator   ~0004237

Loading wave2.sav, once the 900+ counterattack wave is dealt with, the next wave was 30 ships + 1 starship.

Are any of these saves (or another that could be posted) from before the announcement of an incorrectly sized wave? Once the wave is announced it's kind of "baked" into the save file and we can't diagnose its cause.

unclean

Nov 23, 2010 11:19 pm

reporter   ~0004362

Wow, sorry keith, there WAS a counterattack post on that world. That's embarrassing.

Furthermore when I loaded up my regular game the wave counter that had been stuck on 1,001 for something like seven hours in 4.037 finally rolled over to 1,003 in 4.038, so this might have just been a fluke.

keith.lamothe

Nov 24, 2010 9:08 am

administrator   ~0004376

NP :)

If someone can get a reproducible case, let me know, but for now I'm marking this as resolved.

Issue History

Date Modified Username Field Change
Nov 20, 2010 1:16 am Winter Born New Issue
Nov 20, 2010 1:19 am Winter Born Severity major => minor
Nov 20, 2010 1:58 am unclean Note Added: 0004045
Nov 20, 2010 3:42 am Moonshine Fox Note Added: 0004049
Nov 20, 2010 3:42 am Moonshine Fox Severity minor => major
Nov 20, 2010 10:21 am Winter Born Note Added: 0004062
Nov 20, 2010 11:22 am Chris_McElligottPark Note Added: 0004067
Nov 20, 2010 11:22 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 20, 2010 11:22 am Chris_McElligottPark Status new => acknowledged
Nov 20, 2010 12:28 pm NickAragua Note Added: 0004073
Nov 20, 2010 12:45 pm NickAragua File Added: Warp-Counterattack Post Extra Wave.sav
Nov 20, 2010 12:45 pm NickAragua File Added: Warp-Counterattack Post Pre Attack.sav
Nov 20, 2010 12:49 pm NickAragua Note Added: 0004074
Nov 20, 2010 1:24 pm Chris_McElligottPark Note Added: 0004080
Nov 20, 2010 1:46 pm Moonshine Fox Note Added: 0004086
Nov 20, 2010 1:52 pm Chris_McElligottPark Note Added: 0004087
Nov 20, 2010 2:08 pm Moonshine Fox Note Added: 0004091
Nov 20, 2010 6:40 pm Winter Born Note Added: 0004124
Nov 20, 2010 7:16 pm unclean Note Added: 0004125
Nov 20, 2010 7:16 pm unclean File Added: wave1.sav
Nov 20, 2010 7:16 pm unclean File Added: wave2.sav
Nov 20, 2010 7:17 pm unclean File Added: wave3.sav
Nov 20, 2010 7:28 pm unclean Note Edited: 0004125
Nov 20, 2010 7:31 pm unclean Note Edited: 0004125
Nov 22, 2010 2:53 pm TechSY730 Note Added: 0004233
Nov 22, 2010 2:54 pm TechSY730 Note Edited: 0004233
Nov 22, 2010 2:54 pm TechSY730 Note Edited: 0004233
Nov 22, 2010 3:09 pm keith.lamothe Note Added: 0004235
Nov 22, 2010 3:15 pm keith.lamothe Note Added: 0004237
Nov 22, 2010 3:15 pm keith.lamothe Status acknowledged => feedback
Nov 23, 2010 11:19 pm unclean Note Added: 0004362
Nov 24, 2010 9:08 am keith.lamothe Note Added: 0004376
Nov 24, 2010 9:08 am keith.lamothe Status feedback => resolved
Nov 24, 2010 9:08 am keith.lamothe Resolution open => fixed