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IDProjectCategoryLast Update
0015261The Last FederationGameplay IssueMay 22, 2014 3:17 pm
ReporterDrak Assigned ToChris_McElligottPark  
Status feedbackResolutionreopened 
Product Version1.021 (Of Armadas And Outposts) 
Summary0015261: 3 day minimum time for tactical battle makes intercepting multiple armadas impossible
DescriptionWhen a planet launches an attack on another planet, it usually sends out several seperate Armadas. But since even entering tactical combat means a minimum of 3 days will pass (even if completed in 1 turn) you can only intercept one or two (maybe 3) armadas bfore they reach their target.

Even bringing in nearby armadas wouldn't solve the problem entirely (though it may help) as fleets built and launched after the tactical battle starts make it to their destination without any chance of player intervention.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

May 22, 2014 1:46 pm

administrator   ~0038280

Sorry to be closing several tickets here in a row, it's just a coincidence.

This is quite intended. Basically, having all battles take at least a certain amount of time means that you can't "freeze time" and then serially attack a bunch of armadas. That was something that we had problems with during the alpha, and the solution was to make sure there was always a certain opportunity cost to entering battles at all. You're a lone mercenary, not someone who should be able to just completely wipe out all comers by yourself (presuming a sufficient volume of comers).

Anyhow, what you're describing is something that was discussed and thought out during the alpha, and explicitly designed to work this way after seeing the pitfalls of the alternative.

Drak

May 22, 2014 3:17 pm

reporter   ~0038287

Well, I'm not saying it has to go down to zero, even a 1 turn tactical battle c costs 1/2 a day (and I think is appropriate). And though one ship, if you can fly the entire length of the system in half a day, you should be able to manage flying from one armada to an adjacent one in that same time period (and if it only takes a few disruptor shots to eliminate the ships in the current armada, they certainly aren't slowing you down any.)

So I'm not saying eliminate the minimum, I'm just saying make the minimum 1 turn, which equals 1/2 day.

As for the "large enough mass to get by", I can completely agree that should be possible, it's jsut TOO possible at the moment.

Assuming a 10 day trip from source to destination. If you're capable of killing the flagship in 1 turn (meaning you soo overpower them as to render them a non-obstical), it really SHOULD take more than 20 armadas to get to do so. Because of the minimum 3 days though, your power has an artifical upper cap, all I'm suggesting is that artificial cap be lowered to something less disperate from the reality of the power difference.

If you're not overpowering your foes, then it'll take 2 or 3 or 10 turns, and you will only get one or two armadas, but honestly, I can fly the length of the system in half a day, but if there's a ship I have to fire 3 disruptor bolts at along the way, my trip just took 6 times longer?

(Also, no worries about closing the tickets, not the least bit offended, and again, you gave a point, so I provided a counter point, if in the end it simply "doesn't work well" or is "needed for balance", then that's that, and no worries, I won't be the least bit put-off.)

Issue History

Date Modified Username Field Change
May 22, 2014 12:33 pm Drak New Issue
May 22, 2014 1:46 pm Chris_McElligottPark Internal Weight => New
May 22, 2014 1:46 pm Chris_McElligottPark Note Added: 0038280
May 22, 2014 1:46 pm Chris_McElligottPark Status new => closed
May 22, 2014 1:46 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 22, 2014 1:46 pm Chris_McElligottPark Resolution open => won't fix
May 22, 2014 3:17 pm Drak Note Added: 0038287
May 22, 2014 3:17 pm Drak Status closed => feedback
May 22, 2014 3:17 pm Drak Resolution won't fix => reopened