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IDProjectCategoryLast Update
0015435AI War 1 / ClassicSuggestion - Interface Ideas - Unit Selection, Management, and OrdersJun 18, 2014 5:58 am
Reporterzharmad Assigned To 
Status newResolutionopen 
Product Version7.035 
Summary0015435: Improve templates to automatically use the best available mark, and store ones not yet available
Description Is there any particular reason, aside from the older code implementation where the riot marks actually do different things, that templates don't always keep to the highest mark you have?

 I would like for example, to have a set of templates I can load from the start of the game and not have to worry about it later.
 E.g. I have stored "Laser Cruiser". It contains templates calling for laser cannons with no mark references, instead of the current system in which I have to edit a mark-I template or "reload from disk" again to obtain a mark-II template instead of a mark-I template.
 E.g. I have a stored template "Sniper Destroyer", although I don't have mark-II sniper turret research unlocked yet. I'd like to have it on the reference template so that I can unlock the related research and immediately be able to build it from the spire shipyards - like the pre-loaded ADV template, - without having to go and make it again / "load from disk".

 I recognise that this is, e.g., incompatible with the template, modular command stations suggestion - as the higher marks are limited in supply.
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Date Modified Username Field Change
Jun 18, 2014 5:58 am zharmad New Issue