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IDProjectCategoryLast Update
0000156AI War 1 / ClassicBug - OtherDec 20, 2010 9:10 pm
Reporterthemachineissentient Assigned ToChris_McElligottPark  
Status minor fix for laterResolutionopen 
Product Version3.121-3.189 
Summary0000156: Spider Turret Targetting - not based on engine health
Descriptionhttp://www.arcengames.com/forums/index.php/topic,6907.0.html

Spider Turrets are not working to systematically destroy engines on all ships in-system before selecting one target to fire on until dead. I think the likely cause of this problem is enemies entering in groups - if a spider turret knocks out the engines of all ships in-system, it then selects one target to fire on until dead. Its targetting protocol does not then restart when another new group of enemies enters, allowing the new group to run around unscathed because the spider turrets are all "locked on" to already-disabled targets and are trying to finish them off.

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Chris_McElligottPark

Oct 4, 2010 4:26 pm

administrator   ~0000287

Ships attacking force fields have logic to disengage when they have been attacking it for more than 15 seconds (to see if anything else is around). For ships that do engine damage and prioritize that, something similar might need to be done.

Issue History

Date Modified Username Field Change
Oct 3, 2010 12:32 pm themachineissentient New Issue
Oct 4, 2010 4:26 pm Chris_McElligottPark Note Added: 0000287
Oct 4, 2010 4:26 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 4, 2010 4:26 pm Chris_McElligottPark Status new => acknowledged
Oct 4, 2010 4:30 pm Chris_McElligottPark Status acknowledged => feature for later
Dec 20, 2010 9:10 pm Chris_McElligottPark Status feature for later => minor fix for later