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IDProjectCategoryLast Update
0015760AI War 1 / ClassicSuggestion - Game MechanicsAug 31, 2014 7:17 am
ReporterToll Assigned To 
Status newResolutionopen 
Product Version8.003 
Summary0015760: New option: Units do not inherit control groups
DescriptionBasically, my problem is that my mercenary dock is set to control group nine, which in turn is set to only work when it has X resources. All the mercenary ships that come out of it are also in control group nine, though, which means they'll never be repaired unless I have that much resources. Could there be an option (perhaps control group specific) that makes produced ships come out of docks without a control group?
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lithiumiii

Aug 31, 2014 2:24 am

reporter   ~0039153

This would be very useful.

Chthonic One

Aug 31, 2014 7:17 am

reporter   ~0039154

The functionality was always meant to make it so all units produced in a facility have a grouping based around that facility.

The issue that occurs is you often want different settings for a facility when compared to actual ships.

Personally I feel that to make this useful, there should be a separate parallel control group set for facilities, e.g. f1-f0, that produce ships in their corresponding ship control group s1-s0. This way you fix the original intention, while alleviating concerns with the system.

As far as how to organize the control groups? My only idea is use the F1-F10 keys for facilities, and 1 - 0 keys for ships with the same control schemes. It's not perfect, but maybe someone else has a good idea for how it could be done?

Issue History

Date Modified Username Field Change
Aug 30, 2014 3:17 pm Toll New Issue
Aug 31, 2014 2:24 am lithiumiii Note Added: 0039153
Aug 31, 2014 7:17 am Chthonic One Note Added: 0039154