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IDProjectCategoryLast Update
0001602AI War 1 / ClassicSuggestion - AI Type IdeasDec 27, 2010 6:57 pm
ReporterShadowOTE Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0001602: Raider
DescriptionIn my current game I've been getting huge swarms of raiders, and thought it might be interesting to see an AI type based on the idea of raiding. Have it favor fast moving ships, particularly those that can ignore forcefields and/or tractors, and give it a preference for hitting energy reactors and other lightly defended items. Finally, make it quick to withdraw once it sees it's objectives met or takes modest casualties, but give it a preference to go deeper into player territory instead of back into AI space.
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HitmanN

Nov 25, 2010 7:33 am

reporter   ~0004488

Well, there's a "Vicious Raider" AI type already. I suppose your suggestion could be a Hard version of that. :p

ShadowOTE

Nov 25, 2010 10:26 am

reporter   ~0004493

Yeah, pretty much. It gets very difficult to defend your worlds when AI ships are scrambling past your defenses trying to kill every energy source available and don't have to worry about tractors or forcefields.

keith.lamothe

Dec 27, 2010 3:28 pm

administrator   ~0007089

Done :)

It doesn't do _only_ raid-type stuff, but it has a strong enough bent in that direction that you're probably going to have a fairly hard time keeping your energy reactors alive ;D

ShadowOTE

Dec 27, 2010 3:59 pm

reporter   ~0007090

Awesome! Hmm, now I have to play this AI... I may have a problem ;)

Vinraith

Dec 27, 2010 6:57 pm

reporter   ~0007107

Last edited: Dec 27, 2010 6:58 pm

All these new AI types are quite a nice Xmas present!

Issue History

Date Modified Username Field Change
Nov 25, 2010 12:04 am ShadowOTE New Issue
Nov 25, 2010 7:33 am HitmanN Note Added: 0004488
Nov 25, 2010 10:26 am ShadowOTE Note Added: 0004493
Dec 15, 2010 8:35 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 15, 2010 8:35 pm Chris_McElligottPark Status new => confirmed
Dec 27, 2010 3:28 pm keith.lamothe Note Added: 0007089
Dec 27, 2010 3:28 pm keith.lamothe Status confirmed => resolved
Dec 27, 2010 3:28 pm keith.lamothe Resolution open => fixed
Dec 27, 2010 3:59 pm ShadowOTE Note Added: 0007090
Dec 27, 2010 6:57 pm Vinraith Note Added: 0007107
Dec 27, 2010 6:58 pm Vinraith Note Edited: 0007107