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IDProjectCategoryLast Update
0016063AI War 1 / ClassicSuggestion - AI Behavior And TacticsNov 30, 2014 2:58 pm
ReporterSpikey00 Assigned To 
Status acknowledgedResolutionopen 
Product Version8.017-8.019 
Summary0016063: Crunching partially-full AI carriers together
DescriptionIt's ironic to say that... more AI ship-crunching may be necessary for carriers themselves. I've been noticing through my current high-AIP game that many carriers flowing in (this is possibly from AI special forces) are nowhere near full, and this causes carrier inflation.

Wave carriers hold up to a thousand ships, but a lot of these in my game have less than a hundred ships. So I've got 550 carriers on a single planet, but only 45000 ships there.

Still not anywhere near that huge of a deal compared to pre-carrier era AI War though (and this is probably a niche issue), but it at least would help more-accurately determining carrier threat. Just as long as carriers don't instantly merge all their goods into my backdoor!
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Spikey00

Nov 30, 2014 5:12 am

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Issue History

Date Modified Username Field Change
Nov 30, 2014 5:12 am Spikey00 New Issue
Nov 30, 2014 5:12 am Spikey00 File Added: AIWar 2014-11-30 02-51-39-88.jpg
Nov 30, 2014 2:58 pm Chris_McElligottPark Status new => acknowledged