View Issue Details

IDProjectCategoryLast Update
0016734Stars Beyond ReachGameplay IdeaSep 28, 2015 11:59 am
Reporterptarth Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version0.821 
Summary0016734: Disease Resolution
DescriptionAt times I really want to be able to send my people to the Soylent Green Factory when they become diseased. In my latest game, I picked up a toxin. It affects 2000/4000 people and has a 29% spreading rate. I immediately turn on toxin screening and start racking up the bodies as my medical staff slowly work their way through the backlog. It takes 20 turns or so to recover and I have at least 5000 corpses.

It would have been better to have destroyed them all immediately.

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ptarth

May 16, 2015 3:37 am

reporter  

Chris_McElligottPark

Sep 28, 2015 11:59 am

administrator   ~0043085

Things are pretty different now; I'm hoping this sort of thing eventually becomes not a desire. ;)

Issue History

Date Modified Username Field Change
May 16, 2015 3:37 am ptarth New Issue
May 16, 2015 3:37 am ptarth File Added: 821 Peltians disabling wounds people.save
Sep 28, 2015 11:59 am Chris_McElligottPark Note Added: 0043085
Sep 28, 2015 11:59 am Chris_McElligottPark Status new => closed
Sep 28, 2015 11:59 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 28, 2015 11:59 am Chris_McElligottPark Resolution open => won't fix