View Issue Details

IDProjectCategoryLast Update
0016898Stars Beyond ReachBug - GameplayJun 2, 2015 4:06 pm
Reporterjerith Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.853 
Fixed in Version0.871 (Wars of Aggression) 
Summary0016898: Understaffing damage on newly constructed building
DescriptionWhile I have 54% unemployment.

See the hazmat to the east in the attached save.
TagsNo tags attached.

Activities

jerith

May 28, 2015 4:34 pm

reporter  

Bending Over 3.save (515,717 bytes)

Cinth

May 28, 2015 4:45 pm

manager   ~0041351

Bending over? I could see buildings getting a one turn grace upon completion being a reasonable solution here.

jerith

May 28, 2015 5:06 pm

reporter   ~0041353

I usually name my games after various random things that are going on at the time I start them. This one... suffice to say it involves a certain young lady of my acquaintance adjusting her attire in a manner calculated to distract.

Cinth

May 28, 2015 8:07 pm

manager   ~0041362

LOL. Hopefully you gave her the attention she deserves, not the attention she desires ;)

Chris_McElligottPark

May 28, 2015 9:54 pm

administrator   ~0041373

Hahaha, that's really funny. :)

Good idea on the grace period, though perhaps it should slide down in terms of grace period over a period of turns. 100% grace first turn, 80% next turn, 60% after that, etc. After 5 turns you have full penalties if you don't have your stuff together yet.

ptarth

May 28, 2015 11:25 pm

reporter   ~0041375

I don't like the damage due to under-employment mechanic. You removed crown upkeep (which I have mixed feelings about) because it was confusing. And then, you add another similarly confusing effect with the building decay (likewise with pollution). I don't really understand the purpose of the mechanic, it isn't very clear. In closing I think they both need to go.

jerith

May 29, 2015 2:21 am

reporter   ~0041377

Maybe this is one of the turn order things ptarth mentioned elsewhere? It seems like the building comes online, then upkeep/damage is applied, then staffing is updated.

ptarth

May 29, 2015 2:31 am

reporter   ~0041379

Actually, that was really insightful, and true.

Chris hasn't gotten enough time and mental space to address that yet. (Although I still think it is the solution to a ton of problems and should be considered ASAP)

So this is just a comment on the immediate problem.

keith.lamothe

Jun 2, 2015 4:06 pm

administrator   ~0041571

For 0.871:

* Now buildings are immune to understaffing damage for 0000003:0000005 turns after their construction.

Thanks :)

Issue History

Date Modified Username Field Change
May 28, 2015 4:34 pm jerith New Issue
May 28, 2015 4:34 pm jerith File Added: Bending Over 3.save
May 28, 2015 4:45 pm Cinth Note Added: 0041351
May 28, 2015 5:06 pm jerith Note Added: 0041353
May 28, 2015 8:07 pm Cinth Note Added: 0041362
May 28, 2015 9:54 pm Chris_McElligottPark Note Added: 0041373
May 28, 2015 9:54 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 28, 2015 9:54 pm Chris_McElligottPark Status new => assigned
May 28, 2015 11:25 pm ptarth Note Added: 0041375
May 29, 2015 2:21 am jerith Note Added: 0041377
May 29, 2015 2:31 am ptarth Note Added: 0041379
Jun 2, 2015 4:06 pm keith.lamothe Note Added: 0041571
Jun 2, 2015 4:06 pm keith.lamothe Status assigned => resolved
Jun 2, 2015 4:06 pm keith.lamothe Fixed in Version => 0.871 (Wars of Aggression)
Jun 2, 2015 4:06 pm keith.lamothe Resolution open => fixed