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IDProjectCategoryLast Update
0001710AI War 1 / ClassicSuggestion - AI Behavior And TacticsDec 2, 2010 9:47 pm
ReporterSuzera Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version4.043 
Summary0001710: AI planet ships should all activate and attack at the same time when the planet's entire fleet is outclassed by the human fleet
DescriptionThat way they stand a better chance of inflicting at least some amount of losses to the human player's fleetball. Something similar to what happens if you approach the CC with a massive fleet where all ships abandon post and attack at the same time would work. Getting picked off one post at a time leads to a much much higher K:D ratio for the human player and helps allow very deep deepstriking with minimal losses as sometimes no human ships get blown up.
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Chris_McElligottPark

Dec 2, 2010 9:47 pm

administrator   ~0004968

* On difficulty 7 and up, when the AI forces on a planet are more than 2x outgunned in terms of firepower, the guards will be freed and will either engage the player forces en masse or will escape to fight another day, as appropriate.

Issue History

Date Modified Username Field Change
Dec 2, 2010 6:56 pm Suzera New Issue
Dec 2, 2010 9:47 pm Chris_McElligottPark Note Added: 0004968
Dec 2, 2010 9:47 pm Chris_McElligottPark Status new => resolved
Dec 2, 2010 9:47 pm Chris_McElligottPark Fixed in Version => 4.043
Dec 2, 2010 9:47 pm Chris_McElligottPark Resolution open => fixed
Dec 2, 2010 9:47 pm Chris_McElligottPark Assigned To => Chris_McElligottPark