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IDProjectCategoryLast Update
0017630Stars Beyond ReachSuggestionOct 3, 2015 12:37 pm
Reporterptarth Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version0.915 (Happy Air, Happy Wallet) 
Summary0017630: Increase workers required along with building level
DescriptionIn 0.914 I was having to count and allocate individual births, it occurred to me that it may be fruitful to consider increasing the number of workers employed as a building levels up in addition to the other bonuses. This would also transition very nicely into something down the road (perhaps expansion), where a small shop that is level 100 might turn into a large shops or whatever.
TagsNo tags attached.

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gnosis

Oct 2, 2015 8:11 pm

reporter   ~0043241

Building level = building efficiency and not building size.

I'm not decided on this, but I lean towards NO.

ptarth

Oct 2, 2015 8:53 pm

reporter   ~0043243

I was thinking more along the lines of how far they are into the tech tree. So the player gets used to the starting buildings using X workers, the next set of buildings 2x, and so forth.

ptarth

Oct 2, 2015 8:54 pm

reporter   ~0043244

As an example, I'm happily building away and then I notice I'm 600 jobs in the hole. I find out that Fishing Wharves now require 160 workers.

Rythe

Oct 2, 2015 9:07 pm

reporter   ~0043246

We're talking the individual building levels that increase with time, right?

In which case, I'd strongly disagree because it'd sap population growth into maintaining current buildings and greatly hindering expansion. Also not realistic at all.

If we're talking tech level, then I'd still disagree. It doesn't make a lot of sense for buildings to require a certain amount of workers based on what act you unlock them in, but more according to function and general game balance.

ptarth

Oct 2, 2015 9:17 pm

reporter   ~0043247

Sorry. I got confused. You were correct in your first reading.

I'm on the fence right now. Early on it would be annoying, later on it would allow your population to continue to grow (because you increase workers used), while not requiring as many buildings to be built.

Chris_McElligottPark

Oct 3, 2015 12:37 pm

administrator   ~0043292

I'd rather have later-game buildings simply require more workers from the get-go. Then you can plan around this, and still have plenty of population growth but at the same time it's not constantly sliding around on you.

Issue History

Date Modified Username Field Change
Oct 2, 2015 8:07 pm ptarth New Issue
Oct 2, 2015 8:11 pm gnosis Note Added: 0043241
Oct 2, 2015 8:53 pm ptarth Note Added: 0043243
Oct 2, 2015 8:54 pm ptarth Note Added: 0043244
Oct 2, 2015 9:07 pm Rythe Note Added: 0043246
Oct 2, 2015 9:17 pm ptarth Note Added: 0043247
Oct 3, 2015 12:37 pm Chris_McElligottPark Note Added: 0043292
Oct 3, 2015 12:37 pm Chris_McElligottPark Status new => closed
Oct 3, 2015 12:37 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 3, 2015 12:37 pm Chris_McElligottPark Resolution open => won't fix