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IDProjectCategoryLast Update
0017858Starward RogueSuggestionJan 27, 2016 7:54 pm
Reporternas1m Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.136 
Summary0017858: Graphical stuff/feedback
DescriptionAs proposed by Misery I will put parts of my first feedback here, so that those of you who do not have the time to frequent the forums much have a chance to see it.

The original thread can be found here: https://www.arcengames.com/forums/index.php/topic,18179.0.html [^]

Disclaimer: I have only put the (potential) issues here. I have had nice things to say as well in the original thread :).

Graphical stuff
- Wow, somehow I feel a little crowded. I just can't see far enough to
  reasonably plan my movement.
  Later note: I discovered that the view can be zoomed after that, which
  totally provides ample view of all surroundings. So if at all this is just a
  question of the initial zoom factor being a little too far in, at least for
  small screens (I am playing on a laptop).

- I find it a little hard to tell background tiles and props from objects that
  matter
(like chests). This got better once I "learned" what chests look
  like, but they definitely did not jump out to me like a chest does e.g. in
  Zelda games - I hope you get what I mean here. They just don't "pop" enough.

- The death animation of speeding up feels really weird - at least if it does
  not end with a suitable explosion :)

- Opening chests really feels underwhelming. Some animation or bigger banner
  communicating what has been found might go a long way here.
  And there needs to be a fanfare - No point opening chests without an "item
  acquired" fanfare, right?

- The starfield backgrounds feel wrong/weird to me given the provided intro
  story. Why am I able to see the stars from everywhere within a ship?

- Not a big fan of the player ship sprite unfortunately. This is subjective of
  course. I guess the main issue for me is that it does not look very
  "Hydral"/badass/Batman-In-Space to me...

- Wall tiles are sometimes hard to distinguish from floor tiles. See wall-tiles.png.
  
TagsNo tags attached.

Relationships

related to 0018062 resolvedkeith.lamothe Remove zoom 

Activities

nas1m

Nov 23, 2015 3:53 pm

reporter  

invincible-turrets.png (662,451 bytes)

nas1m

Nov 23, 2015 3:53 pm

reporter  

wall-tiles.png (779,467 bytes)

Chris_McElligottPark

Jan 27, 2016 7:54 pm

administrator   ~0044827

Adjusted all of these things a long while ago.

Issue History

Date Modified Username Field Change
Nov 23, 2015 3:53 pm nas1m New Issue
Nov 23, 2015 3:53 pm nas1m File Added: invincible-turrets.png
Nov 23, 2015 3:53 pm nas1m File Added: wall-tiles.png
Nov 23, 2015 3:56 pm nas1m Description Updated
Dec 22, 2015 8:43 pm Chris_McElligottPark Relationship added related to 0018062
Jan 27, 2016 7:54 pm Chris_McElligottPark Note Added: 0044827
Jan 27, 2016 7:54 pm Chris_McElligottPark Status new => resolved
Jan 27, 2016 7:54 pm Chris_McElligottPark Resolution open => fixed
Jan 27, 2016 7:54 pm Chris_McElligottPark Assigned To => Chris_McElligottPark