View Issue Details

IDProjectCategoryLast Update
0017876Starward RogueSuggestionDec 2, 2015 8:44 am
Reporternas1m Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.137 (Revised Room Art) 
Fixed in Version0.200 (First Steam Version) 
Summary0017876: Disable beam traps once a room has been cleared?
DescriptionYou know, these thingies occasionally emitting laser beams?
Would you consider turning these off once a room is cleared?

I find navigating/waiting for them to switch off temporarily fairly annoying once the room has been cleared and all I want to do is make my exit/ pass through the room...
TagsNo tags attached.

Activities

pumpkin

Nov 26, 2015 11:37 am

reporter   ~0043673

Thanks to the shield, I can ignore them when I travel back.

keith.lamothe

Dec 2, 2015 8:44 am

administrator   ~0043706

For 0.138:

* Now when you've "won" a room all enemy systems are considered disabled, so the obstacle lasers will stop firing, etc.

Thanks :)

Issue History

Date Modified Username Field Change
Nov 26, 2015 10:37 am nas1m New Issue
Nov 26, 2015 11:37 am pumpkin Note Added: 0043673
Nov 30, 2015 8:51 am Chris_McElligottPark Assigned To => keith.lamothe
Nov 30, 2015 8:51 am Chris_McElligottPark Status new => assigned
Dec 2, 2015 8:44 am keith.lamothe Note Added: 0043706
Dec 2, 2015 8:44 am keith.lamothe Status assigned => resolved
Dec 2, 2015 8:44 am keith.lamothe Fixed in Version => 0.200 (First Steam Version)
Dec 2, 2015 8:44 am keith.lamothe Resolution open => fixed