View Issue Details

IDProjectCategoryLast Update
0017979Starward RogueGameplay IssueJan 19, 2016 2:56 pm
ReporterThe Hunter Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.201-0.202 
Fixed in Version0.900 
Summary0017979: Lasers in rooms with no enemies
DescriptionLasers in rooms with no enemies, e.g. item rooms kinda go against the idea about turning off lasers after room is clear? Don't have an issue with it myself but maybe people who had issues with lasers remaining after enemies destroyed would(especially considering backtracking through room).
TagsNo tags attached.

Activities

Chris_McElligottPark

Jan 19, 2016 2:56 pm

administrator   ~0044259

Thanks!

* A couple of new item room variants have been added in general. Additionally, the one with lasers that you have to dodge now just has some more passive lasers that are not threatening. The ones you had to dodge bugged some people.

Issue History

Date Modified Username Field Change
Dec 9, 2015 10:15 pm The Hunter New Issue
Jan 19, 2016 2:56 pm Chris_McElligottPark Note Added: 0044259
Jan 19, 2016 2:56 pm Chris_McElligottPark Status new => resolved
Jan 19, 2016 2:56 pm Chris_McElligottPark Fixed in Version => 0.900
Jan 19, 2016 2:56 pm Chris_McElligottPark Resolution open => fixed
Jan 19, 2016 2:56 pm Chris_McElligottPark Assigned To => Chris_McElligottPark