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IDProjectCategoryLast Update
0018038Starward RogueSuggestionJan 16, 2016 6:51 pm
ReporterPepisolo Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.205 
Fixed in Version0.850 
Summary0018038: Sprint anti-bloat suggestion
DescriptionI notice the controls seem to be getting very bloaty with the recent additions like walking and system swapping, so here are a couple of refinement ideas in order to pare things down a bit.

1)

Replace the dedicated run button with a double tap direction button. There are many games in which to run you double tap in that direction rather than have a dedicated button. This works very well in scrolling beat-em ups as the double tap just feels more immersive than a separate run button. It's like you're putting your weight behind the move.


2)

Merge the sprint and slow buttons into a single gear change button. You would have three gears: slow, normal, and fast with a single button to cycle through modes. Works great in Border Down, but doesn't seem quite as natural as the double tap idea for a mech with legs.

I think that double-tap is well worth trying out. It would reduce the amount of buttonage in the game and it actually has a chance to feel better, too.


Edit (another speculative idea):

3)

For joypad users allow analog movement of the left stick to give the ability to move slow or move normally. Soft press for slow. Normal for ...normal. Don't enable a broad range of fine movement using the stick, though, as this would give joypad users finer control than keyboard users. The only speeds would be slow and normal.
TagsNo tags attached.

Relationships

related to 0018112 resolvedChris_McElligottPark Default controller sprint button 

Activities

The Hunter

Dec 19, 2015 10:48 pm

reporter   ~0043856

I find 'double tap' annoying most of time when its implemented in games and rebind onto dedicated button whenever possible, as for switch... what if you want to switch only between normal and slow.

Pepisolo

Dec 19, 2015 11:50 pm

developer   ~0043857

Last edited: Dec 20, 2015 12:00 am

Double tap depends on the game for me. For a scrolling beat'em up I definitely wouldn't want a dedicated sprint button, that'd just seem weird to me. But then, this game ain't a scrolling beat'em up. I think it'd work pretty well for Starward Rogue using joypad, but I'm not sure about using the keyboard.

Regarding cycling between normal and slow, you simply wouldn't be able to in one press. It'd be another double tap. In Border Down it's the kind of thing you just sort of learn. It works for that awesome game, but adding an extra layer of complexity like this to Starward Rogue might not work that well. It was a bit of an unorthodox suggestion.

Edit: I should probably have mentioned that these ideas are a little speculative. They're interesting and worth discussing, but long shots. Double-tap to run on joypad has the best chance of working, I think.

Chris_McElligottPark

Jan 16, 2016 6:51 pm

administrator   ~0044142

Should be good now? :)

Issue History

Date Modified Username Field Change
Dec 19, 2015 4:53 pm Pepisolo New Issue
Dec 19, 2015 10:48 pm The Hunter Note Added: 0043856
Dec 19, 2015 11:50 pm Pepisolo Note Added: 0043857
Dec 19, 2015 11:51 pm Pepisolo Note Edited: 0043857
Dec 20, 2015 12:00 am Pepisolo Note Edited: 0043857
Dec 20, 2015 12:30 am Pepisolo Description Updated
Dec 20, 2015 12:30 am Pepisolo Description Updated
Dec 20, 2015 12:33 am Pepisolo Description Updated
Jan 4, 2016 4:50 pm Pepisolo Relationship added related to 0018112
Jan 16, 2016 6:51 pm Chris_McElligottPark Note Added: 0044142
Jan 16, 2016 6:51 pm Chris_McElligottPark Status new => resolved
Jan 16, 2016 6:51 pm Chris_McElligottPark Fixed in Version => 0.850
Jan 16, 2016 6:51 pm Chris_McElligottPark Resolution open => fixed
Jan 16, 2016 6:51 pm Chris_McElligottPark Assigned To => Chris_McElligottPark