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IDProjectCategoryLast Update
0018082Starward RogueGameplay IdeaJan 20, 2016 12:36 am
ReporterBluddy Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Product Version0.207 
Summary0018082: Hazard/puzzle Rooms
DescriptionIsaac really benefitted IMO from the addition of puzzle rooms: rooms where there are just traps, and you have to hit buttons to unlock the doors.

It mixes up the gameplay and the tempo. I think it'll be a good fit here.

Usually these puzzles shouldn't be too complicated: nothing that'll bog down the gameplay, but something that just mixes up the pacing a little.

Example of Isaac puzzle room: you have 3 buttons to push. Getting to those buttons involves dodging spikes that move towards you, or statues that regularly shoot in a certain direction. Once you finish the puzzle, the room disarms.
TagsNo tags attached.

Activities

Misery

Dec 27, 2015 3:13 pm

developer   ~0043945

I'll just say that I support this idea.

There could perhaps be specific (and probably invincible) enemy entities that could fulfil certain functions in these rooms and would be placed specifically; that might be easier than having to define new "blocks", I"m not sure, but I keep getting the impression that implementing new blocks is not an easy task. Sticking in new entities though is pretty darn easy.

All in all though, I agree that it'd add some nice variety to the mix. A very good idea.

Pepisolo

Dec 27, 2015 3:19 pm

developer   ~0043948

I'd really like to see the variety in the rooms upped in any way possible, be that through extra block types or interesting new room concepts. Anything really. As I said in a different post I'm getting a bit of a AVWW2 feeling from the current room variety (hey I did like AVWW2, but it had flaws), yeah there are lots of them, but they're all pretty samey.

Misery

Dec 27, 2015 4:09 pm

developer   ~0043949

That might be worth making a topic on the forums actually; I'd had the same feeling overall, like there needs to be more types of rooms, or more objects to put in them, or both, or whatever; the actual design of the rooms isnt an issue I think but they're all using the same concepts. Not every room should be a combat room, definitely.

So yeah, maybe do a forum topic, let everyone else weigh in on it, I think this is an important issue to address ASAP, before development gets too far along to do something about it.

Issue History

Date Modified Username Field Change
Dec 23, 2015 8:15 pm Bluddy New Issue
Dec 27, 2015 3:13 pm Misery Note Added: 0043945
Dec 27, 2015 3:19 pm Pepisolo Note Added: 0043948
Dec 27, 2015 4:09 pm Misery Note Added: 0043949
Jan 20, 2016 12:36 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 20, 2016 12:36 am Chris_McElligottPark Status new => considering