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IDProjectCategoryLast Update
0018110AI War 1 / ClassicSuggestion - New Unit Ideas - Turrets and DefensesFeb 19, 2016 1:22 pm
Reporter100307009 Assigned To 
Status newResolutionopen 
Summary0018110: death zone atritioners
Descriptiona turret type thing that damages everything within some area. like the spirecraft atritioner but more powerful and with limited reach like the shield generator. it balances itself out by damaging not only enemy units but also friendly ones and it's immune to cloaking. This way, you can't stack all of them in one exit and disintegrate every single ship that invades you because they will damage other ships and structures(including other atritioners in it's AoE) so the player should wield it as careful as it can. AI can wield them too, placing here and there, maybe even on top of entrances so the player have to use transport as fodder for their ships.
shields don't work on these too since it's field also eats out the shield's protection.
of player or AI wants to send ships through - the atritioner should be turned off.
This beauty might be sold by zenith merchant and it's lore is that it's a portable and unstable sun that sucks up energy releasing huge amounts of heat and radiation that quickly degrades anything it touches.
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pumpkin

Feb 19, 2016 6:55 am

reporter   ~0045211

I like the idea, but I bet there will be some balance and implementation issues. There is a forked suggestion.

Take the lightning turret, give it rapid-fire (1s delay) and an invisible attack. Tweak damages, range, hull bonuses, etc.

The "damage even friendly structures" isn't required for balance because lightning turrets already have a limit on their DPS (can't hit more than X targets and waste DPS if less than Y targets, IIRC).

The local attritioner has the issue of the circle hitbox which is more time-consuming to run than the planetary attritioner (just loop through the list of all units in a planet). The rapid-fire, invisible AoE intend to solves this problem.

Ships immune to AoE aren't immune to this special AoE; ships immune to attrition are immune to this special AoE.

100307009

Feb 19, 2016 1:22 pm

reporter   ~0045212

That's the thing. The main problem is not 10 hunter/killers but 1000 bombers or someone else. during bigger raids on your planet(or your raids) there are huge pack of fodder ships that still packs a punch and a small group of champions/starships/golems that come dangerously close to your spots. same goes in other direction. the enemy have a hard time surviving overwhelming forces and by putting a death zone - all badly controlled ships will be crippled in no time. you usually never send only fallen spire's ships because they'll be overwhelmed by thousands of fighters and other smaller craft so you bring your fodder to take damage while starships deal with major problems.
glorified lightning turrets MIGHT work if their damage becomes somewhat relevant because in later games they are first ones to fall due to low area and all they do is wrecking about a hundred of ships and about 10% damage to something bigger than regular ship types. also AI doesn't have those bad boys on them so every migration is pretty safe unless they bring their fleet to protect the planet.
spirecraft attritioners are cool too but to feel the effects you have to build as much as you can or you'll never see the effects(100+ damage on ships with 4k health? they'll die from other causes anyway)
the performance is the same as with shields or any other booster - both have a circle around. and if the lightning turret gets the same as you say - why can't we put all of them on the enterance so they'll eat all that enters? and why bother with normal lightning turrets when we have these?

Issue History

Date Modified Username Field Change
Jan 3, 2016 4:22 pm 100307009 New Issue
Feb 19, 2016 6:55 am pumpkin Note Added: 0045211
Feb 19, 2016 1:22 pm 100307009 Note Added: 0045212