View Issue Details

IDProjectCategoryLast Update
0018112Starward RogueSuggestionJan 16, 2016 8:05 pm
ReporterPepisolo Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.207 
Fixed in Version0.850 
Summary0018112: Default controller sprint button
DescriptionAfter putting many hours into the game using the controller, I've never really once felt the need to use use the walk button, I always instead map run to the left trigger, it just feels way more comfortable there. I use sprint all the time, so I would suggest that the default run button should probably be mapped to the Left Trigger. You have more than enough fine control using the d-pad or analog stick without really needing to use walk.

One interesting idea for the walk button, though, is to have it on the left analog stick when you only lightly press. Light analog press for walk, full press for normal speed. Worth considering, I think.
TagsNo tags attached.

Relationships

related to 0018038 resolvedChris_McElligottPark Sprint anti-bloat suggestion 

Activities

Chris_McElligottPark

Jan 16, 2016 6:51 pm

administrator   ~0044141

Should be good now? :)

Pepisolo

Jan 16, 2016 7:52 pm

developer   ~0044146

Almost, almost there. Actually for myself, someone who uses left D-pad and right analog stick -- **the** way to play if you ask me -- the controls are fine, however there is a problem for those that choose to use the left analog stick to move around. Having walk toggle on left analog click-in is invariably going to cause people to click it accidentally from time to time, which is probably going to annoy them until they realize they can disable it.

The ultimate perfection I think would be by using the left analog stick to register a soft press as walk and a more firmer press as normal movement. For analog stick users this is luxurious, for D-pad users they have to switch to the stick to walk, but this is hardly an issue. Even if you have to switch to walk, moving your thumb over is no biggie, but D-pads already give incredibly fine control anyway, so I doubt anyone using them would even need to walk.

As I say, for myself, the controls are now fantastic (although I like to set a lower axis deadzone thing setting, but that may just be me); however for those who try to use the left analog stick to move, they're going to pretty annoyed if all of a sudden their movement speed is halved (by accidental click-in) and they don't realize what's going on.

Chris_McElligottPark

Jan 16, 2016 8:05 pm

administrator   ~0044149

Thanks!

* On the gamepad, walk is no longer a toggle by default. That way people aren't accidentally turning it on and not knowing what is happening.

Issue History

Date Modified Username Field Change
Jan 4, 2016 4:48 pm Pepisolo New Issue
Jan 4, 2016 4:50 pm Pepisolo Relationship added related to 0018038
Jan 4, 2016 4:50 pm Pepisolo Summary Default controller buttons => Default controller sprint button
Jan 16, 2016 6:51 pm Chris_McElligottPark Note Added: 0044141
Jan 16, 2016 6:51 pm Chris_McElligottPark Status new => resolved
Jan 16, 2016 6:51 pm Chris_McElligottPark Fixed in Version => 0.850
Jan 16, 2016 6:51 pm Chris_McElligottPark Resolution open => fixed
Jan 16, 2016 6:51 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 16, 2016 7:52 pm Pepisolo Note Added: 0044146
Jan 16, 2016 8:05 pm Chris_McElligottPark Note Added: 0044149