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IDProjectCategoryLast Update
0001815AI War 1 / ClassicSuggestion - New Unit Ideas - Economic and Utility UnitsDec 5, 2010 7:03 am
ReporterPineappleSam Assigned To 
Status consideringResolutionopen 
Summary0001815: Building mover
DescriptionAn unlockable super-fragile ship that can move buildings within a system. Perhaps a larger, more expensive, version can travel through warpgates... being able to drag a fortress into an AI world to assist with an attack would be pretty powerful!

I believe that regardless of their abilities the building transporters should have painfully slow movement speeds when carrying a structure.

The main use of such a vessel would be grouping together structures such as black hole generators and ion cannons to create a world that's easier to defend.
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Winter Born

Dec 5, 2010 4:52 am

reporter   ~0005317

I would like this if for no other reason to tidy up my home world so that I can cover stuff with fewer FF

KDR_11k

Dec 5, 2010 6:16 am

reporter   ~0005320

Probably a good idea to have a way to move fabricators away from wormholes but it might make it too easy to put a huge distance between enemy wormholes and valuables.

PineappleSam

Dec 5, 2010 7:03 am

reporter   ~0005325

Ah, possible solution to DKR 11k's problem: The building is picked up, and then deployed before it can be used. It would mean that structures could only be placed somewhere that they would spawn/be built normally.

A cripplingly slow speed should prevent players from rushing their buildings off screen when a wave appears.

Issue History

Date Modified Username Field Change
Dec 4, 2010 2:55 pm PineappleSam New Issue
Dec 4, 2010 10:41 pm Chris_McElligottPark Status new => considering
Dec 5, 2010 4:52 am Winter Born Note Added: 0005317
Dec 5, 2010 6:16 am KDR_11k Note Added: 0005320
Dec 5, 2010 7:03 am PineappleSam Note Added: 0005325